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Statements

Subject Item
dbr:Nintendo_Gateway_System
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Nintendo Gateway System Nintendo Gateway System
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The Nintendo Gateway System is a version of the Super Nintendo Entertainment System, Game Boy, Game Boy Color, Game Boy Advance, Nintendo 64, or GameCube that was installed on some Northwest, Singapore Airlines, Air China, Air Canada, Alitalia-Linee Aeree Italiane, All Nippon Airways, British Midland International, Kuwait Airways, Malaysia Airlines, Thai Airways, and Virgin Atlantic passenger aircraft, as well as certain hotels with LodgeNet, NXTV, or Quadriga, from late 1993 up until the late 2000s. Les Nintendo Gateway System étaient des variantes de consoles Nintendo, parmi lesquelles la SNES, la Game Boy et ses évolutions (Color/Advance), la Nintendo 64 et la GameCube, qui étaient présentes dans certains avions des compagnies Northwest, Singapore Airlines, Air China, Air Canada, Alitalia-Linee Aeree Italiane, All Nippon Airways, British Midland International, Kuwait Airways, Malaysia Airlines, Thai Airways et Virgin Atlantic, ainsi que dans certains hôtels appartenant à des réseaux tels que , NXTV ou Quadriga, de fin 1993 jusqu'à la fin des années 2000.
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The Nintendo Gateway System is a version of the Super Nintendo Entertainment System, Game Boy, Game Boy Color, Game Boy Advance, Nintendo 64, or GameCube that was installed on some Northwest, Singapore Airlines, Air China, Air Canada, Alitalia-Linee Aeree Italiane, All Nippon Airways, British Midland International, Kuwait Airways, Malaysia Airlines, Thai Airways, and Virgin Atlantic passenger aircraft, as well as certain hotels with LodgeNet, NXTV, or Quadriga, from late 1993 up until the late 2000s. It was a series of video game consoles rather than a single console, specialized for airlines and hotels, featured in about 40,000 airline seats and 955,000 hotel rooms. It was one of the first in-seat airline entertainment services, provided by Matsushita Avionics, Rockwell Collins, and Thales Avionics. Its official website was discontinued in mid-2008, but units have been seen as late as 2013 for Nintendo 64 in hotels, and as late as 2012 for Game Boy and Game Boy Color on Singapore Airlines. It was part of a much larger computer system that allowed air passengers to not only play video games, but also watch movies and shows, listen to music, talk on the phone, and even shop while in-flight, before the rise of the internet. Upon its release, there were 10 games installed in the system, which included The Legend of Zelda: A Link to the Past, F-Zero and Super Mario World. Future plans for the system were to have it installed in hotels and cruise ships as well. The controller, or remote, for the airline version of the Gateway System had a button setup similar to the Super NES controller. It also doubled as a remote for the movies and music aspect of the system. Hotels had modified versions of the original console controllers. LodgeNet was the most widespread pay-per-view system for hotels that used it. LodgeNet partnered with Nintendo to bring video games directly into guest hotel rooms through streaming over the LodgeNet server, with the special LodgeNet controller plugging directly into the TV or LodgeNet set-top box, transmitting the game over phone lines connected to a central game server. Pricing was usually $6.95 plus tax for 1 hour of video games. After 1 hour, the game would immediately stop and prompt the user to purchase more play time. Many games were modified for single-player play only. Les Nintendo Gateway System étaient des variantes de consoles Nintendo, parmi lesquelles la SNES, la Game Boy et ses évolutions (Color/Advance), la Nintendo 64 et la GameCube, qui étaient présentes dans certains avions des compagnies Northwest, Singapore Airlines, Air China, Air Canada, Alitalia-Linee Aeree Italiane, All Nippon Airways, British Midland International, Kuwait Airways, Malaysia Airlines, Thai Airways et Virgin Atlantic, ainsi que dans certains hôtels appartenant à des réseaux tels que , NXTV ou Quadriga, de fin 1993 jusqu'à la fin des années 2000. C'était plus une série de consoles de jeux vidéo plutôt qu'une console unique, car les consoles concernées avaient été modifiées pour l'usage spécifique des compagnies aériennes et hôtels, présente dans environ 40 000 sièges d'avion et 955 000 chambres d'hôtel. Cette série fut l'un des premiers services de divertissement dans les compagnies aériennes assurés par , Rockwell Collins et Thales Avionics. Son site officiel a été fermé mi-2008, mais la vente d'exemplaires a été assurée jusqu'en 2013 pour la Nintendo 64 dans les hôtels, et jusqu'en 2012 pour les Game Boy et Game Boy Color chez Singapore Airlines. Il faisait partie d'un système informatique beaucoup plus vaste qui permettait aux passagers aériens non seulement de jouer à des jeux vidéo, mais aussi de regarder des films, d'écouter de la musique, de parler au téléphone et même de faire du shopping en vol, avant l'avènement d'Internet. À sa sortie, 10 jeux étaient pré-installés dans la console, dont The Legend of Zelda: A Link to the Past, F-Zero et Super Mario World . Il était également prévu de placer des consoles en libre service dans les bateaux de croisière. Les boutons de la manette de la version pour les avions du Gateway System étaient positionnés de façon similaire à la configuration de la manette SNES. Ladite manette pouvait aussi servir de télécommande pour les films et la musique de la console. Les hôtels quant à eux avaient une version modifiée des manette NGS. LodgeNet était le système de paiement à la carte le plus répandu pour les hôtels qui l'utilisaient. LodgeNet s'est associé à Nintendo pour télécharger des jeux vidéo directement dans les chambres d'hôtel via le streaming par les serveurs LodgeNet, avec la manette spéciale se connectant directement au téléviseur ou au décodeur, transmettant le jeu sur des lignes téléphoniques connectées à un serveur de jeu central. Le prix était généralement de 6,95 $ plus taxes pour 1 heure de jeu. À la fin du temps, le jeu se stoppait immédiatement et invitait l'utilisateur à acheter plus de temps. Pour les besoins du NGS, de nombreux jeux ont été dépouillés de leurs fonctionnalités multijoueur.
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