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The 2000s was the fourth decade of the video game industry. It was a decade that was primarily dominated by Sony, Nintendo, newcomer Microsoft, and their respective systems. Sega, being Nintendo's main rival in the 1980s and 1990s, left the console market in 2002 in favor of returning to third-party development, as they once were. Overall the decade saw the last of the low resolution three-dimensional polygons of the 1990s with the emergence of high definition games, and often focused on developing immersive and interactive environments, implementing realistic physics, and improving artificial intelligence.

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  • S příchodem nového tisíciletí se objevila nová generace konzolí. Přinesla urychlení výpočtů i grafiky. Do popředí se dostávaly hry pro mobilní zařízení. Vznikla nová herní platforma – sociální sítě. (cs)
  • The 2000s was the fourth decade of the video game industry. It was a decade that was primarily dominated by Sony, Nintendo, newcomer Microsoft, and their respective systems. Sega, being Nintendo's main rival in the 1980s and 1990s, left the console market in 2002 in favor of returning to third-party development, as they once were. Overall the decade saw the last of the low resolution three-dimensional polygons of the 1990s with the emergence of high definition games, and often focused on developing immersive and interactive environments, implementing realistic physics, and improving artificial intelligence. (en)
  • Nachfolgend die wichtigsten Daten zur Computer- und Videospielgeschichte von 2000 bis 2009. 2005 zählte Marie-Laure Ryan Videospiele zu den produktivsten Bereichen erzählerischer Aktivität in den digitalen Medien. (de)
  • У 2000-них роках у відеоіграх з'явився кіберспорт. Отримали початок серії Counter-Strike, Deus Ex, Serious Sam, Syberia. (uk)
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  • S příchodem nového tisíciletí se objevila nová generace konzolí. Přinesla urychlení výpočtů i grafiky. Do popředí se dostávaly hry pro mobilní zařízení. Vznikla nová herní platforma – sociální sítě. (cs)
  • The 2000s was the fourth decade of the video game industry. It was a decade that was primarily dominated by Sony, Nintendo, newcomer Microsoft, and their respective systems. Sega, being Nintendo's main rival in the 1980s and 1990s, left the console market in 2002 in favor of returning to third-party development, as they once were. Overall the decade saw the last of the low resolution three-dimensional polygons of the 1990s with the emergence of high definition games, and often focused on developing immersive and interactive environments, implementing realistic physics, and improving artificial intelligence. (en)
  • Nachfolgend die wichtigsten Daten zur Computer- und Videospielgeschichte von 2000 bis 2009. 2005 zählte Marie-Laure Ryan Videospiele zu den produktivsten Bereichen erzählerischer Aktivität in den digitalen Medien. (de)
  • У 2000-них роках у відеоіграх з'явився кіберспорт. Отримали початок серії Counter-Strike, Deus Ex, Serious Sam, Syberia. (uk)
rdfs:label
  • Historie videoher 2000–2009 (cs)
  • Geschichte der Videospiele 2000–2009 (de)
  • 2000s in video games (en)
  • 2000-ні у відеоіграх (uk)
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