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In the video game industry, 2020 saw the launch of the next generation of video game consoles, with both Microsoft and Sony Interactive Entertainment having released the Xbox Series X/S and PlayStation 5 consoles, respectively, in November 2020. The industry was heavily affected by the impact of the COVID-19 pandemic which had begun in March and was characterized by COVID-19 lockdowns and remote work. While this caused numerous delays in software and hardware releases and the cancellation of live conferences and events in favor of virtual shows, it also created a boon for the industry as people turned to gaming as a means to pass the time. The industry also reacted to various political/cultural events.

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  • شهدت صناعة ألعاب الفيديو في 2020 إطلاق أنظمة الجيل التالي (التاسع) من ألعاب الفيديو، إذ أن كلا شركتي مايكروسوفت وسوني إنتراكتيف إنترتينمنت قد أطلقتا نظامي إكس بوكس سيريس إكس وإس وبلاي ستيشن 5 على الترتيب، في نوفمبر 2020. وواجهت الصناعة صعوبات متمثلة في جائحة كورونا وأثرها على ألعاب الفيديو مما أدت إلى عوائق في التصنيع والشحن الدولي. (ar)
  • In the video game industry, 2020 saw the launch of the next generation of video game consoles, with both Microsoft and Sony Interactive Entertainment having released the Xbox Series X/S and PlayStation 5 consoles, respectively, in November 2020. The industry was heavily affected by the impact of the COVID-19 pandemic which had begun in March and was characterized by COVID-19 lockdowns and remote work. While this caused numerous delays in software and hardware releases and the cancellation of live conferences and events in favor of virtual shows, it also created a boon for the industry as people turned to gaming as a means to pass the time. The industry also reacted to various political/cultural events. Mobile gaming continued its growth as a major platform for video gaming; as part of this, Epic Games initiated the Epic Games v. Apple lawsuit over mobile app store revenue cut policies. Major planned acquisitions included Xbox Game Studios' acquisition of ZeniMax Media and its subsidiaries, and Electronic Arts outbidding Take-Two Interactive for Codemasters. (en)
  • Cet article présente les faits marquants de l'année 2020 concernant le jeu vidéo. (fr)
  • Eventi rilevanti avvenuti nell'industria dei videogiochi nel 2020. Per un elenco delle voci su giochi usciti nell'anno vedi Categoria:Videogiochi del 2020. (it)
  • Ten artykuł opisuje ważne wydarzenia w 2020 roku w grach komputerowych. Zobacz też: Historia gier komputerowych. (pl)
  • Це список запланованих та реалізованих у 2020 році відеоігрових подій. (uk)
  • Список игрового оборудования, выпущенного в 2020 году. * 10 ноября — Xbox Series X/S * 19 ноября — PlayStation 5 (ru)
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  • شهدت صناعة ألعاب الفيديو في 2020 إطلاق أنظمة الجيل التالي (التاسع) من ألعاب الفيديو، إذ أن كلا شركتي مايكروسوفت وسوني إنتراكتيف إنترتينمنت قد أطلقتا نظامي إكس بوكس سيريس إكس وإس وبلاي ستيشن 5 على الترتيب، في نوفمبر 2020. وواجهت الصناعة صعوبات متمثلة في جائحة كورونا وأثرها على ألعاب الفيديو مما أدت إلى عوائق في التصنيع والشحن الدولي. (ar)
  • Cet article présente les faits marquants de l'année 2020 concernant le jeu vidéo. (fr)
  • Eventi rilevanti avvenuti nell'industria dei videogiochi nel 2020. Per un elenco delle voci su giochi usciti nell'anno vedi Categoria:Videogiochi del 2020. (it)
  • Ten artykuł opisuje ważne wydarzenia w 2020 roku w grach komputerowych. Zobacz też: Historia gier komputerowych. (pl)
  • Це список запланованих та реалізованих у 2020 році відеоігрових подій. (uk)
  • Список игрового оборудования, выпущенного в 2020 году. * 10 ноября — Xbox Series X/S * 19 ноября — PlayStation 5 (ru)
  • In the video game industry, 2020 saw the launch of the next generation of video game consoles, with both Microsoft and Sony Interactive Entertainment having released the Xbox Series X/S and PlayStation 5 consoles, respectively, in November 2020. The industry was heavily affected by the impact of the COVID-19 pandemic which had begun in March and was characterized by COVID-19 lockdowns and remote work. While this caused numerous delays in software and hardware releases and the cancellation of live conferences and events in favor of virtual shows, it also created a boon for the industry as people turned to gaming as a means to pass the time. The industry also reacted to various political/cultural events. (en)
rdfs:label
  • ألعاب الفيديو في 2020 (ar)
  • 2020 in video games (en)
  • 2020 en jeu vidéo (fr)
  • Videogiochi nel 2020 (it)
  • 2020 w grach komputerowych (pl)
  • 2020 год в компьютерных играх (ru)
  • 2020 у відеоіграх (uk)
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