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A team of approximately 1,000 people developed Red Dead Redemption over five years. Rockstar Games published the action-adventure game in May 2010 for the PlayStation 3 and Xbox 360. A spiritual successor to the 2004 game Red Dead Revolver, its development was led by Rockstar San Diego's core 180-person team, who collaborated with Rockstar's Leeds, New England, North, and Toronto teams to assist development; Rockstar North, developer of the Grand Theft Auto series, consulted in the creation of the open world. After its announcement in 2009, the game was fervently promoted with press showings, cinematic trailers, and viral marketing strategies. Its release date, though subject to several delays, was widely anticipated. The working hours and managerial style of the studio during development

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  • A team of approximately 1,000 people developed Red Dead Redemption over five years. Rockstar Games published the action-adventure game in May 2010 for the PlayStation 3 and Xbox 360. A spiritual successor to the 2004 game Red Dead Revolver, its development was led by Rockstar San Diego's core 180-person team, who collaborated with Rockstar's Leeds, New England, North, and Toronto teams to assist development; Rockstar North, developer of the Grand Theft Auto series, consulted in the creation of the open world. After its announcement in 2009, the game was fervently promoted with press showings, cinematic trailers, and viral marketing strategies. Its release date, though subject to several delays, was widely anticipated. The working hours and managerial style of the studio during development was met with public complaints from staff members. The open world setting constituted much of the development effort; its three main areas each represent iconic features of the American frontier. Key team members conducted field trips to Washington, D.C. to capture a multitude of photographs, and several classic Western films, television shows, and novels were analyzed for research. Rockstar improved its proprietary Rockstar Advanced Game Engine to increase its animation and draw distance rendering capabilities; the team felt that the seventh generation of video game consoles were necessary to achieve their ideal vision, having exhausted the use of older hardware on previous projects. The game was envisioned to improve the core mechanics of Red Dead Revolver by scaling it up to the standard of other Rockstar games, maintaining key gameplay elements like the Dead Eye and dueling mechanics but majorly overhauling the experience otherwise. Red Dead Redemption's 1,500-page script was written in two years. The game's setting in 1911 was chosen to demonstrate the transformation of the old West into a modern civilization. The developers underwent a secretive audition process to cast its characters. Performance capture was used to record the actors' movements and voices simultaneously. Rod Edge directed the actors' performances in a studio in Santa Monica, California. The game features around 450 characters, and required a large amount of dialogue for the world to feel alive, comparable to Rockstar's previous game Grand Theft Auto IV (2008). Researchers at Rockstar developed a style guide based on real phrases of the time period. Red Dead Redemption features an original score composed over fifteen months by Bill Elm and Woody Jackson, who engaged several other musicians to create approximately 200 tracks. (en)
  • Utvecklingen av Red Dead Redemption började år 2005. Rockstar Games lanserade Red Dead Redemption den 21 maj 2010 till Playstation 3 och Xbox 360. En av deras spelstudior, Rockstar San Diego, övervakade arbetet och fick stöd från andra Rockstar-studior runt om i världen. Utvecklingsteamet ville att spelet skulle vara en andlig uppföljare till Red Dead Revolver. Red Dead Redemption försenades flera gånger under den fyraåriga utvecklingstiden, ofta på grund av tekniska problem. Arbetstiden och ledarstilen i studion under utvecklingen medförde offentliga klagomål från studions anställda. Red Dead Redemption tillkännagavs officiellt under 2009. Rockstar förbättrade sin egen spelmotor Rockstar Advanced Game Engine (RAGE) för att utöka dess animations- och draw distance-kapacitet (det maximala avståndet mellan föremål i en 3D-modell). Spelet använder mjukvarorna Euphoria och för animering och miljörendering. Utvecklarna inspirerades att skapa spelet efter att ha insett den potentiella kraften i både Playstation 3 och Xbox 360, efter att ha uttömt användningen av äldre hårdvaror från tidigare projekt. Utvecklingsteamet genomförde en omfattande forskning. Man besökte historiska amerikanska landmärken och analyserade klassiska western-filmer för att kunna uppnå realism under skapandet av spelet. Spelets öppna värld, som äger rum i de fiktiva orterna New Austin, Nuevo Paraíso och West Elizabeth, utgör ikoniska särdrag hos vilda västern-tiden, som spelet utspelar sig i. I Red Dead Redemption styr spelaren i huvudsak den tidigare fredlöse John Marston som har i uppdrag att ställa sitt tidigare gäng inför rättvisan. Teamet använde motion capture för att registrera figurernas rörelser och anlitade professionella skådespelare för att ge röst åt rollerna. Det tog 15 månader att producera Red Dead Redemptions musik för två musikproducenter, duon komponerade över fjorton timmars musik, som spelas upp under spelets uppdrag. (sv)
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  • A middle-aged man with brown hair and a bushy brown beard smiling at the camera. (en)
  • A 30-second audio sample of the game's theme song. (en)
  • A bald middle-aged man smiling at the camera. (en)
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  • Jackson wrote the game's main theme shortly after finding a guitar in Los Angeles with "a perfect tremolo". (en)
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  • horizontal (en)
  • vertical (en)
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  • Red Dead Redemption Main Theme.ogg (en)
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  • Wiethoff, Palmer, and Davis portrayed John Marston, Bill Williamson, and Dutch van der Linde, respectively. (en)
  • Dan Houser co-wrote the narrative with Michael Unsworth and Christian Cantamessa, while his brother Sam Houser executive-produced the game. (en)
  • Development of Red Dead Redemption was conducted on the PlayStation 3 and Xbox 360 systems simultaneously. (en)
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  • Benjamin Byron Davis - Great Philadelphia Comic Con .jpg (en)
  • Dan Houser at Rockstar Games.png (en)
  • Microsoft-Xbox-360-Pro-Flat-wController-L.png (en)
  • Rob Wiethoff - Great Philadelphia Comic Con 2 .jpg (en)
  • Sam Houser at Rockstar Games.png (en)
  • Sony-PlayStation-3-CECHA01-wController-L.png (en)
  • Steve J Palmer - Great Philadelphia Comic Con .jpg (en)
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  • Woody Jackson, IndieCade 2012.jpg (en)
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  • Woody Jackson composed the score for Red Dead Redemption, in collaboration with Bill Elm. (en)
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  • font-size:100% (en)
dbp:title
  • " Red Dead Redemption" (en)
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  • A team of approximately 1,000 people developed Red Dead Redemption over five years. Rockstar Games published the action-adventure game in May 2010 for the PlayStation 3 and Xbox 360. A spiritual successor to the 2004 game Red Dead Revolver, its development was led by Rockstar San Diego's core 180-person team, who collaborated with Rockstar's Leeds, New England, North, and Toronto teams to assist development; Rockstar North, developer of the Grand Theft Auto series, consulted in the creation of the open world. After its announcement in 2009, the game was fervently promoted with press showings, cinematic trailers, and viral marketing strategies. Its release date, though subject to several delays, was widely anticipated. The working hours and managerial style of the studio during development (en)
  • Utvecklingen av Red Dead Redemption började år 2005. Rockstar Games lanserade Red Dead Redemption den 21 maj 2010 till Playstation 3 och Xbox 360. En av deras spelstudior, Rockstar San Diego, övervakade arbetet och fick stöd från andra Rockstar-studior runt om i världen. Utvecklingsteamet ville att spelet skulle vara en andlig uppföljare till Red Dead Revolver. Red Dead Redemption försenades flera gånger under den fyraåriga utvecklingstiden, ofta på grund av tekniska problem. Arbetstiden och ledarstilen i studion under utvecklingen medförde offentliga klagomål från studions anställda. Red Dead Redemption tillkännagavs officiellt under 2009. (sv)
rdfs:label
  • Development of Red Dead Redemption (en)
  • Utvecklingen av Red Dead Redemption (sv)
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