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The D.I.C.E. Award for Fighting Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the academy's annual D.I.C.E. Awards. This award recognizes "titles that offer the use the virtual experience of controlling a character engaging in individual combat with another character usually from a fixed camera perspective. The opponent can either be controlled by another player or by the game." It was originally title Interactive Achievement Award for Console Fighting Game of the Year, before it was simplified to just Interactive Achievement Award for Fighting Game of the Year in 2005. In 2013, the Interactive Achievement Awards were renamed the D.I.C.E. Awards.

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  • The D.I.C.E. Award for Fighting Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the academy's annual D.I.C.E. Awards. This award recognizes "titles that offer the use the virtual experience of controlling a character engaging in individual combat with another character usually from a fixed camera perspective. The opponent can either be controlled by another player or by the game." It was originally title Interactive Achievement Award for Console Fighting Game of the Year, before it was simplified to just Interactive Achievement Award for Fighting Game of the Year in 2005. In 2013, the Interactive Achievement Awards were renamed the D.I.C.E. Awards. The award's most recent winner is Guilty Gear Strive, developed and published by Arc System Works. (en)
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  • 1124991103 (xsd:integer)
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  • 1998-01-01 (xsd:gYear)
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  • United States (en)
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  • Guilty Gear Strive (en)
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  • D.I.C.E. Award for Fighting Game of the Year (en)
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  • 1998-05-28 (xsd:date)
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  • The D.I.C.E. Award for Fighting Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the academy's annual D.I.C.E. Awards. This award recognizes "titles that offer the use the virtual experience of controlling a character engaging in individual combat with another character usually from a fixed camera perspective. The opponent can either be controlled by another player or by the game." It was originally title Interactive Achievement Award for Console Fighting Game of the Year, before it was simplified to just Interactive Achievement Award for Fighting Game of the Year in 2005. In 2013, the Interactive Achievement Awards were renamed the D.I.C.E. Awards. (en)
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  • D.I.C.E. Award for Fighting Game of the Year (en)
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  • D.I.C.E. Award for Fighting Game of the Year (en)
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