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The study of religion and video games is a subfield of digital religion, which the American scholar of communication, Heidi Campbell, defines as "Religion that is constituted in new ways through digital media and cultures." (Campbell, 2012, p. 3). Video games once struggled for legitimacy as a cultural product, today, however, they are both business and art. Video games increasingly turn to religion not just as ornament but as core elements of their video game design and play. Games involve moral decision, rely on invented religions, and allow users to create and experience virtual religious spaces. As one of the newest forms of entertainment, however, there is often controversy and moral panic when video games engage religion, for instance, in Insomniac Games' use of the Manchester Cathed

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  • The study of religion and video games is a subfield of digital religion, which the American scholar of communication, Heidi Campbell, defines as "Religion that is constituted in new ways through digital media and cultures." (Campbell, 2012, p. 3). Video games once struggled for legitimacy as a cultural product, today, however, they are both business and art. Video games increasingly turn to religion not just as ornament but as core elements of their video game design and play. Games involve moral decision, rely on invented religions, and allow users to create and experience virtual religious spaces. As one of the newest forms of entertainment, however, there is often controversy and moral panic when video games engage religion, for instance, in Insomniac Games' use of the Manchester Cathedral in Resistance: Fall of Man. Concepts and elements of contemporary and ancient religions appear in video games in various ways: places of worship are a part of the gameplay of real-time strategy games like Age of Empires; narratively, games sometimes borrow themes from religious traditions like in Mass Effect 2. (en)
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  • The study of religion and video games is a subfield of digital religion, which the American scholar of communication, Heidi Campbell, defines as "Religion that is constituted in new ways through digital media and cultures." (Campbell, 2012, p. 3). Video games once struggled for legitimacy as a cultural product, today, however, they are both business and art. Video games increasingly turn to religion not just as ornament but as core elements of their video game design and play. Games involve moral decision, rely on invented religions, and allow users to create and experience virtual religious spaces. As one of the newest forms of entertainment, however, there is often controversy and moral panic when video games engage religion, for instance, in Insomniac Games' use of the Manchester Cathed (en)
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  • Religion and video games (en)
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