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Elizabeth is a fictional character in Irrational Games' BioShock Infinite, the third title in the BioShock series. The game is set in 1912 on a floating steampunk city named Columbia which was founded on the principles of American exceptionalism. Elizabeth has been groomed in a controlled environment to take over the reins of the city once its current leader, Father Zachary Hale Comstock, dies. Elizabeth has the power to open "tears" in the fabric of reality; she is able to view every event across all of the infinite timelines simultaneously and effortlessly open doorways to them, allowing her to access parallel universes.

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  • Elizabeth es un personaje ficticio del videojuego BioShock Infinite de Irrational Games, el tercer título de la serie BioShock. El juego se desarrolla en 1912 en una ciudad steampunk flotante llamada Columbia, que se fundó sobre los principios del excepcionalismo estadounidense. Elizabeth era vigilada y custodiada por Songbird, una criatura con alas construida por Rosalind Lutece, que se convirtió en su único amigo. Elizabeth tiene el poder de la manipulación de "desgarros" que existen en el tejido del tiempo. Aunque tuvo libertad en su prisión y pudo desarrollar una vida relativamente normal, ansiaba salir del lugar, y aunque de pequeña se encontraba feliz por tener la compañía de Songbird, con el tiempo ha crecido su anhelo por salir de la prisión y con él, el odio hacia su único compañero, el cual en realidad era su celador. Tanto los Fundadores como Vox Populi querían apoderarse de Elizabeth y con ella, sus habilidades, mientras su celador estaba decidido a perseguirla y devolverla a su prisión, de la cual no debía salir nunca.​​ El protagonista principal del juego, Booker DeWitt, ingresa a Columbia para rescatar a Elizabeth a cambio de que le perdonen sus deudas de juego. Elizabeth también aparece en Burial at Sea, una historia episódica de contenido descargable inspirada en el cine negro ambientada en la ciudad submarina de Rapture. Ella asume un papel de Mujer fatal y sirve como el personaje del jugador en el segundo episodio. (es)
  • Elizabeth is a fictional character in Irrational Games' BioShock Infinite, the third title in the BioShock series. The game is set in 1912 on a floating steampunk city named Columbia which was founded on the principles of American exceptionalism. Elizabeth has been groomed in a controlled environment to take over the reins of the city once its current leader, Father Zachary Hale Comstock, dies. Elizabeth has the power to open "tears" in the fabric of reality; she is able to view every event across all of the infinite timelines simultaneously and effortlessly open doorways to them, allowing her to access parallel universes. To prevent her from leaving Columbia, her captors employ a "siphon" which drains and limits her powers, and she is locked in a tower guarded by a giant mechanical bird called the Songbird. In exchange for his gambling debts being forgiven, the main protagonist of Infinite, Booker DeWitt, enters Columbia in order to retrieve Elizabeth, unaware that she is his long lost daughter Anna DeWitt. Elizabeth also appears in Burial at Sea, a film noir-inspired episodic downloadable content story set in the underwater city of Rapture, where she takes on a femme fatale role and serves as the player character in the second episode. The character is voiced by Courtnee Draper and her motion capture was provided by Heather Gordon. Irrational Games based Elizabeth's face on Anna Moleva, a Russian cosplayer, after the developers saw her accurate costume, and hired her to do live-action advertisements. Elizabeth's relationship with Songbird was partly based on Ken Levine's personal experiences. She is slightly naive after having lived most of her life in a tower. Developers repeatedly considered simply cutting her due to the hassle in making her "work". Great work was put into her artificial intelligence, with the developers believing there had been no real great A.I. companion in video games since Half-Life 2's Alyx Vance. The character has hyper-realistic expressions to help players see her from across the battlefield, as well as a two-tone colour scheme and unique silhouette. Elizabeth was heavily featured in news and media prior to the release of the game, and plastic figures of her have been made. She has been positively received, and Infinite reviews particularly highlighted her role. Her A.I. was praised, as was her character and narrative role. (en)
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  • BioShock Infinite (2013)
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  • Elizabeth as she first appears in BioShock Infinite. Her appearance and attire changes several times over the course of the game. (en)
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  • BioShock Infinite (en)
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  • Anna DeWitt (en)
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  • Heather Gordon (en)
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  • Elizabeth (en)
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  • Anna Moleva (en)
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  • "That's not Elizabeth – Elizabeth is trying to get free – but she definitely has a connection. This is the thing that raised her: this was the only contact she had. He brought her food, and her clothes and her books. He played with her when she was a kid. So she’s conflicted and I think conflicted characters are way more interesting than characters who act with a certainty." (en)
  • "For example, we might say that Elizabeth feels comfortable leaning against this wall, but she'll do so with her arms crossed. And she'll do so with her back slightly towards you. And that difference of just a few degrees is enough to make the player feel that they're really in the doghouse." (en)
  • "The more I thought about it, the more we realised, well, if we're going to do it, we really have to do it right. We have to make her integral, not just some sort of sidekick. We have to make her central to the story. The longer it went, the more we just kept expanding what she meant to the game." (en)
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  • — Ken Levine, relating the character to a girl he once knew (en)
  • — Ken Levine (en)
  • — Level designer Amanda Jeffrey (en)
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  • Elizabeth is a fictional character in Irrational Games' BioShock Infinite, the third title in the BioShock series. The game is set in 1912 on a floating steampunk city named Columbia which was founded on the principles of American exceptionalism. Elizabeth has been groomed in a controlled environment to take over the reins of the city once its current leader, Father Zachary Hale Comstock, dies. Elizabeth has the power to open "tears" in the fabric of reality; she is able to view every event across all of the infinite timelines simultaneously and effortlessly open doorways to them, allowing her to access parallel universes. (en)
  • Elizabeth es un personaje ficticio del videojuego BioShock Infinite de Irrational Games, el tercer título de la serie BioShock. El juego se desarrolla en 1912 en una ciudad steampunk flotante llamada Columbia, que se fundó sobre los principios del excepcionalismo estadounidense. (es)
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  • Elizabeth (BioShock) (es)
  • Elizabeth (BioShock) (en)
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  • Elizabeth (en)
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