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セーブ (コンピュータ) Сохранение игры Permainan tersimpan Zapis gry 游戏存档 Savegame Partida guardada Savegame Jogo salvo Salvataggio (informatica) 게임 세이브 Saved game Збереження гри Sauvegarde (jeu vidéo)
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Salvataggio è un termine informatico (in inglese save) che indica l'azione di creare o aggiornare un file contenente informazioni sul lavoro che un utente sta svolgendo in un determinato momento, in un dispositivo di memoria di massa. È una procedura fondamentale che permette di interrompere il lavoro e riprenderlo in seguito, anche dopo lo spegnimento e riaccensione della macchina, quindi mette anche al sicuro il proprio lavoro da inconvenienti quali la repentina mancanza di corrente, il blocco del sistema operativo, una aggressione informatica, ecc. Um jogo salvo (também chamado de dados de jogo ou, em inglês, save game) é uma parte de informação digitalmente armazenada sobre o progresso de um jogador em um jogo eletrônico. Este jogo salvo pode ser carregado mais tarde, fazendo com que o jogador possa continuar de onde ele parou. Os jogadores geralmente salvam os seus jogos para prevenir a perda do seu progresso no jogo (o que pode ser feito após um game over, a não ser que o jogo possua permadeath, o qual deleta o arquivo de save permanentemente), especialmente quando interrompendo ou concluindo uma sessão de jogo. Permainan tersimpan (biasa disebut save game atau save point) adalah bagian dari informasi yang disimpan secara digital tentang kemajuan pemain dalam permainan video. Permainan video yang disimpan ini dapat dimuat ulang nanti sehingga pemain dapat melanjutkan di mana dia telah berhenti. Pemain biasanya menyimpan permainan baik ketika pemain harus menghentikan permainan karena alasan tertentu, atau untuk mencegah hilangnya kemajuan dalam permainan (seperti yang mungkin terjadi setelah permainan berakhir). 游戏存档(有时称作游戏保存、游戏储存、游戏存盘或简称存档)是电子游戏中玩家进度的数字化存储信息。 从1970年代的早期游戏起,游戏平台硬件和存储器都在发展,更大更复杂的电脑游戏应运而生,反过来,游戏从开始到结束的时间也有增长的趋势。这自然有了以某种方式储存进度的需求,以及如何处理玩家角色死亡情况的需求。更现代的游戏着重强调故事,并在设计中允许玩家通过选择来以深远的方式影响之后的故事,一些设计师为让游戏体验永远是“全新”的,而不允许使用多个存档。 Een savegame is een opgeslagen voortgang van een computerspel door de speler of het programma. Сохранение игры — запись на какое-либо постоянное запоминающее устройство текущего состояния прохождения компьютерной игры, с возможностью вернуться к нему в будущем. Als Savegame (engl. etwa „Gespeichertes Spiel“, aus save ‚sichern‘, ‚speichern‘ und game ‚Spiel‘) wird in Computerspielen ein vom Spieler oder Programm aufgezeichneter Spielstand bezeichnet. Dieser kann geladen werden, beispielsweise wenn die Spielfigur beziehungsweise der Avatar stirbt oder eine Mission fehlschlägt. Savegames sind Dateien, die auf einem Speichermedium (Festplatte, Speicherkarte) gespeichert werden. Hierbei werden platzsparend statt aller Aktionen des Spielers lediglich spielrelevante Parameter wie etwa die Position des Avatars oder bei Rollenspielen das Inventar codiert abgespeichert, die beim Laden vom Spiel so interpretiert werden, dass das Spiel exakt so aussieht wie beim Abspeichern. Häufig werden zum eigentlichen Savegame auch das dazugehörige Datum mit Uhrzeit und d Збереження гри — це процес запису поточного стану відеогри на певний пристрій із можливістю подальшого повернення до нього та продовження гри. Una partida guardada es un archivo informático que se encarga de almacenar la información sobre el progreso del jugador a lo largo de un videojuego. Esta partida guardada puede ser cargada más tarde, de forma que el jugador pueda continuar con el juego donde lo había dejado. Los jugadores guardan partidas normalmente para evitar la pérdida de su progreso. El uso de las partidas guardadas es muy común en los videojuegos actuales, especialmente en los largos, que no se pueden finalizar de una sola partida. Zapis gry – plik zapisany w pamięci trwałej (najczęściej na dysku twardym, karcie pamięci lub w chmurze), w którym znajdują się informacje o postępie poczynionym w grze komputerowej. Powszechnie stosowane sposoby zapisu gry to quick save oraz check point. Pierwsza z wymienionych metod polega na tym, że to gracz decyduje, w którym momencie chce zapisać grę poprzez naciśnięcie klawisza odpowiedzialnego za zapisanie gry. Drugi ze sposobów polega na tym, że twórcy implementują w grze miejsca, od których gracz może rozpocząć rozgrywkę w razie niepowodzenia lub chęci powtórzenia danego etapu rozgrywki. Niektóre gry dają możliwość importowania zapisu z jednej gry do drugiej. Do gier, które dają taką możliwość, należą między innymi Dragon Age II, Mass Effect 2, Mass Effect 3, Wiedźmin 2: Zabójcy k A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a "game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be セーブ(save)とは、コンピュータのプログラムにおいて、作業内容や各種データを記憶媒体に保存すること。 コンピュータプログラムにおいて、電源が切れるなどの不測事態対策、作業の中断・終了、別の機器で読み出したいなどの理由で行われる。 同義語は他にもいくつかあるが、多くのBASIC環境でSAVEという命令(文ではない)であったことなどもあり、セーブという表現がポピュラーである。 将棋などの交互にプレーを行い、時間制限のあるボードゲームの場合は、ゲーム内容の保存時に最後の手を相手に見せずに中断する封じ手という方法が使われる場合がある。中断時に次の手を考えることができないため公平とされる。 게임 세이브(game save) 또는 세이브 게임(savegame)은 비디오 게임에서 플레이어의 진척도에 관한 디지털 저장 정보 조각이다. 1970년대 이후의 최초의 게임들 이래로 게임 플랫폼 하드웨어와 메모리는 개선되었으며 이 덕분에 더 크고 더 복잡한 컴퓨터 게임들이 시작부터 마칠 때까지 더 많은 시간을 플레이할 수 있는 경향이 생기게 되었다. 이에 따라 진행 중에 어떠한 방식으로든 저장을 할 필요성, 그리고 플레이어가 게임 오버를 받는 상황을 관리하는 방식이 자연스럽게 생겨나게 되었다. 스토리텔링에 상당히 강조를 둔 현대의 게임들의 경우 나중 단계에 심오한 방식으로 스토리에 영향을 미치는 다수의 선택지를 플레이어가 선택할 수 있도록 설계되어 있으며 일부 게임 디자이너들은 경험이 언제나 "신선"(fresh)해 보일 수 있도록 둘 이상의 게임 세이브를 허용하는 것을 원치 않는다. 게임 디자이너들은 플레이어들이 게임의 진척상황을 소실하는 것(게임 오버 후 발생)을 막도록 도와준다. 이러한 방식으로 설계된 게임들은 플레이어가 계속 시도해 보도록 장려해주며 선택에서 후회를 할 때 더 이전 시점에서 계속하는 것을 가능케 해준다. Une sauvegarde dans le domaine du jeu vidéo est une sauvegarde informatique qui permet au joueur de reprendre une partie là où il l'a laissée, sans recommencer tout le jeu. Cette opération a permis aux jeux vidéo de rôle (entre autres) de se développer, car il n'est généralement pas possible de les terminer sans éteindre la console. Le jeu Final Fantasy VII en est un exemple : il nécessite environ une trentaine d'heures pour aller jusqu'au bout du scénario.
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Збереження гри — це процес запису поточного стану відеогри на певний пристрій із можливістю подальшого повернення до нього та продовження гри. セーブ(save)とは、コンピュータのプログラムにおいて、作業内容や各種データを記憶媒体に保存すること。 コンピュータプログラムにおいて、電源が切れるなどの不測事態対策、作業の中断・終了、別の機器で読み出したいなどの理由で行われる。 同義語は他にもいくつかあるが、多くのBASIC環境でSAVEという命令(文ではない)であったことなどもあり、セーブという表現がポピュラーである。 将棋などの交互にプレーを行い、時間制限のあるボードゲームの場合は、ゲーム内容の保存時に最後の手を相手に見せずに中断する封じ手という方法が使われる場合がある。中断時に次の手を考えることができないため公平とされる。 Una partida guardada es un archivo informático que se encarga de almacenar la información sobre el progreso del jugador a lo largo de un videojuego. Esta partida guardada puede ser cargada más tarde, de forma que el jugador pueda continuar con el juego donde lo había dejado. Los jugadores guardan partidas normalmente para evitar la pérdida de su progreso. El uso de las partidas guardadas es muy común en los videojuegos actuales, especialmente en los largos, que no se pueden finalizar de una sola partida. Сохранение игры — запись на какое-либо постоянное запоминающее устройство текущего состояния прохождения компьютерной игры, с возможностью вернуться к нему в будущем. Salvataggio è un termine informatico (in inglese save) che indica l'azione di creare o aggiornare un file contenente informazioni sul lavoro che un utente sta svolgendo in un determinato momento, in un dispositivo di memoria di massa. È una procedura fondamentale che permette di interrompere il lavoro e riprenderlo in seguito, anche dopo lo spegnimento e riaccensione della macchina, quindi mette anche al sicuro il proprio lavoro da inconvenienti quali la repentina mancanza di corrente, il blocco del sistema operativo, una aggressione informatica, ecc. Um jogo salvo (também chamado de dados de jogo ou, em inglês, save game) é uma parte de informação digitalmente armazenada sobre o progresso de um jogador em um jogo eletrônico. Este jogo salvo pode ser carregado mais tarde, fazendo com que o jogador possa continuar de onde ele parou. Os jogadores geralmente salvam os seus jogos para prevenir a perda do seu progresso no jogo (o que pode ser feito após um game over, a não ser que o jogo possua permadeath, o qual deleta o arquivo de save permanentemente), especialmente quando interrompendo ou concluindo uma sessão de jogo. O uso de jogos salvos é muito comum nos jogos eletrônicos modernos, especialmente em RPGs eletrônicos, que geralmente possuem uma duração longa demais para concluir o jogo de uma só vez. Une sauvegarde dans le domaine du jeu vidéo est une sauvegarde informatique qui permet au joueur de reprendre une partie là où il l'a laissée, sans recommencer tout le jeu. Cette opération a permis aux jeux vidéo de rôle (entre autres) de se développer, car il n'est généralement pas possible de les terminer sans éteindre la console. Le jeu Final Fantasy VII en est un exemple : il nécessite environ une trentaine d'heures pour aller jusqu'au bout du scénario. Zapis gry – plik zapisany w pamięci trwałej (najczęściej na dysku twardym, karcie pamięci lub w chmurze), w którym znajdują się informacje o postępie poczynionym w grze komputerowej. Powszechnie stosowane sposoby zapisu gry to quick save oraz check point. Pierwsza z wymienionych metod polega na tym, że to gracz decyduje, w którym momencie chce zapisać grę poprzez naciśnięcie klawisza odpowiedzialnego za zapisanie gry. Drugi ze sposobów polega na tym, że twórcy implementują w grze miejsca, od których gracz może rozpocząć rozgrywkę w razie niepowodzenia lub chęci powtórzenia danego etapu rozgrywki. Niektóre gry dają możliwość importowania zapisu z jednej gry do drugiej. Do gier, które dają taką możliwość, należą między innymi Dragon Age II, Mass Effect 2, Mass Effect 3, Wiedźmin 2: Zabójcy królów czy Wiedźmin 3: Dziki Gon. Dawniej, gdy pamięć trwała nie była tak powszechnie stosowana w konsolach gier komputerowych, twórcy implementowali hasła odblokowujące kolejne etapy produkcji. Graczowi, który poczynił pewien postęp w grze (np. ukończył etap), wyświetlał się ciąg znaków, który należało zapisać lub zapamiętać. Przy kolejnym uruchomieniu gry gracz wprowadzał hasło, dzięki któremu nie musiał powtarzać ukończonych już etapów. Als Savegame (engl. etwa „Gespeichertes Spiel“, aus save ‚sichern‘, ‚speichern‘ und game ‚Spiel‘) wird in Computerspielen ein vom Spieler oder Programm aufgezeichneter Spielstand bezeichnet. Dieser kann geladen werden, beispielsweise wenn die Spielfigur beziehungsweise der Avatar stirbt oder eine Mission fehlschlägt. Savegames sind Dateien, die auf einem Speichermedium (Festplatte, Speicherkarte) gespeichert werden. Hierbei werden platzsparend statt aller Aktionen des Spielers lediglich spielrelevante Parameter wie etwa die Position des Avatars oder bei Rollenspielen das Inventar codiert abgespeichert, die beim Laden vom Spiel so interpretiert werden, dass das Spiel exakt so aussieht wie beim Abspeichern. Häufig werden zum eigentlichen Savegame auch das dazugehörige Datum mit Uhrzeit und die im Spiel verstrichene Zeit abgespeichert, damit es einfacher wird, das aktuelle Savegame zu finden. Savegames werden fast ausschließlich in Einzelspieler-Spielen eingesetzt, da Mehrspieler-Partien meist am Stück stattfinden. Allerdings gibt es hier Ausnahmen, so ist es z. B. im Echtzeit-Strategie-Bereich mittlerweile üblich, Mehrspieler-Gefechte abspeichern und somit unterbrechen zu können, wovon vor allem auf LAN-Partys oftmals Gebrauch gemacht wird. In jüngerer Zeit (etwa seit Beginn des 21. Jahrhunderts), wird in vielen Spielen zu jedem Speicherpunkt zusätzlich ein (verkleinerter) Screenshot (auch Thumbnail genannt) des Spielstands abgespeichert, damit sich der Spieler beim Auswählen des zu ladenden Savegames besser orientieren kann, von wo er das Spiel fortsetzen möchte.Generell unterscheidet man zwischen zwei Arten von Savegames, deren Vor- und Nachteile immer wieder für kontroverse Debatten zwischen Spielern und bei der Bewertung eines Spiels etwa durch eine Computerspielezeitschrift auch zwischen Redakteuren sorgen. A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a "game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on regretting a choice, continue from an earlier point on. Although the feature of save games often allows for gameplay to resume after a game over, a notable exception is in games where save games are deleted when it is game over. Several names are used to describe this feature, including "permadeath", "iron man", and "hardcore", and the feature has developed over the years from being the only kind of save system per game to the more modern 'suspend game' feature among regular save points. For online games, the game's progress is maintained on the remote server. In some games, upon resuming the game from a save game, the software locks or marks the save game. Early examples include Moria and Diablo II's "hardcore" mode where the character save game is managed by the server. The use of saved games is very common in modern video games, particularly in role-playing video games, which are usually much too long to finish in a single session. 게임 세이브(game save) 또는 세이브 게임(savegame)은 비디오 게임에서 플레이어의 진척도에 관한 디지털 저장 정보 조각이다. 1970년대 이후의 최초의 게임들 이래로 게임 플랫폼 하드웨어와 메모리는 개선되었으며 이 덕분에 더 크고 더 복잡한 컴퓨터 게임들이 시작부터 마칠 때까지 더 많은 시간을 플레이할 수 있는 경향이 생기게 되었다. 이에 따라 진행 중에 어떠한 방식으로든 저장을 할 필요성, 그리고 플레이어가 게임 오버를 받는 상황을 관리하는 방식이 자연스럽게 생겨나게 되었다. 스토리텔링에 상당히 강조를 둔 현대의 게임들의 경우 나중 단계에 심오한 방식으로 스토리에 영향을 미치는 다수의 선택지를 플레이어가 선택할 수 있도록 설계되어 있으며 일부 게임 디자이너들은 경험이 언제나 "신선"(fresh)해 보일 수 있도록 둘 이상의 게임 세이브를 허용하는 것을 원치 않는다. 게임 디자이너들은 플레이어들이 게임의 진척상황을 소실하는 것(게임 오버 후 발생)을 막도록 도와준다. 이러한 방식으로 설계된 게임들은 플레이어가 계속 시도해 보도록 장려해주며 선택에서 후회를 할 때 더 이전 시점에서 계속하는 것을 가능케 해준다. 游戏存档(有时称作游戏保存、游戏储存、游戏存盘或简称存档)是电子游戏中玩家进度的数字化存储信息。 从1970年代的早期游戏起,游戏平台硬件和存储器都在发展,更大更复杂的电脑游戏应运而生,反过来,游戏从开始到结束的时间也有增长的趋势。这自然有了以某种方式储存进度的需求,以及如何处理玩家角色死亡情况的需求。更现代的游戏着重强调故事,并在设计中允许玩家通过选择来以深远的方式影响之后的故事,一些设计师为让游戏体验永远是“全新”的,而不允许使用多个存档。 Permainan tersimpan (biasa disebut save game atau save point) adalah bagian dari informasi yang disimpan secara digital tentang kemajuan pemain dalam permainan video. Permainan video yang disimpan ini dapat dimuat ulang nanti sehingga pemain dapat melanjutkan di mana dia telah berhenti. Pemain biasanya menyimpan permainan baik ketika pemain harus menghentikan permainan karena alasan tertentu, atau untuk mencegah hilangnya kemajuan dalam permainan (seperti yang mungkin terjadi setelah permainan berakhir). Penggunaan permainan tersimpan sangat umum dalam permainan modern, terutama dalam permainan bermain peran (yang biasanya terlalu lama untuk diselesaikan dalam sekali duduk). Een savegame is een opgeslagen voortgang van een computerspel door de speler of het programma.
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dbr:Saved_game
dbo:wikiPageRedirects
dbr:Saved_game
Subject Item
dbr:Save_sharing
dbo:wikiPageWikiLink
dbr:Saved_game
dbo:wikiPageRedirects
dbr:Saved_game
Subject Item
dbr:Save_state
dbo:wikiPageWikiLink
dbr:Saved_game
dbo:wikiPageRedirects
dbr:Saved_game
Subject Item
dbr:Saved_state
dbo:wikiPageWikiLink
dbr:Saved_game
dbo:wikiPageRedirects
dbr:Saved_game
Subject Item
dbr:Savefile
dbo:wikiPageWikiLink
dbr:Saved_game
dbo:wikiPageRedirects
dbr:Saved_game
Subject Item
dbr:Savegame
dbo:wikiPageWikiLink
dbr:Saved_game
dbo:wikiPageRedirects
dbr:Saved_game
Subject Item
dbr:Saving_of_progress
dbo:wikiPageWikiLink
dbr:Saved_game
dbo:wikiPageRedirects
dbr:Saved_game
Subject Item
dbr:Game_save
dbo:wikiPageWikiLink
dbr:Saved_game
dbo:wikiPageRedirects
dbr:Saved_game
Subject Item
dbr:Quick_Save
dbo:wikiPageWikiLink
dbr:Saved_game
dbo:wikiPageRedirects
dbr:Saved_game
Subject Item
dbr:Quick_save
dbo:wikiPageWikiLink
dbr:Saved_game
dbo:wikiPageRedirects
dbr:Saved_game
Subject Item
dbr:Quickload
dbo:wikiPageWikiLink
dbr:Saved_game
dbo:wikiPageRedirects
dbr:Saved_game
Subject Item
dbr:Quickloading
dbo:wikiPageWikiLink
dbr:Saved_game
dbo:wikiPageRedirects
dbr:Saved_game
Subject Item
dbr:Quicksave
dbo:wikiPageWikiLink
dbr:Saved_game
dbo:wikiPageRedirects
dbr:Saved_game
Subject Item
dbr:Quicksaving
dbo:wikiPageWikiLink
dbr:Saved_game
dbo:wikiPageRedirects
dbr:Saved_game
Subject Item
dbr:Continue_point
dbo:wikiPageWikiLink
dbr:Saved_game
dbo:wikiPageRedirects
dbr:Saved_game
Subject Item
wikipedia-en:Saved_game
foaf:primaryTopic
dbr:Saved_game