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Myth II: Soulblighter is a 1998 real-time tactics video game developed by Bungie for Windows and Mac OS. Published by Bungie in North America and by GT Interactive in Europe, the game was also ported to Linux by Loki Entertainment. It is the second game in the Myth series, and a sequel to Myth: The Fallen Lords. In 1999, an expansion pack, Myth II: Chimera, was released. Developed by the Badlands mapmaking group, in association with Bungie, Chimera is set ten years after Soulblighter. Originally released as a free download, Chimera was later published by Bungie as part of the Total Codex bundle, incorporating it into the official Myth canon. In 2001, a third Myth game was released, Myth III: The Wolf Age, set one thousand years prior to The Fallen Lords, and developed by MumboJumbo.

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  • Myth II: Soulblighter je strategická videohra vyvinutá společností a vydaná v roce 1998. Je to sequel předchozí hry, . Byla vydána pro Windows, Mac OS a Linux. Jedná se o jednu z nejlépe hodnocených her vůbec některými herními kritiky, např. Gamespot.com. Jak je zvykem v sérii Myth, jednotky nelze v hře vyrábět, nýbrž jsou přiděleny na počátku každého levelu (případně je fixní počet jednotek přidělen v průběhu levelu). V důsledku toho je hráč nucen volit jinou herní strategii než u klasických strategických her. (cs)
  • Myth II: Soulblighter is a 1998 real-time tactics video game developed by Bungie for Windows and Mac OS. Published by Bungie in North America and by GT Interactive in Europe, the game was also ported to Linux by Loki Entertainment. It is the second game in the Myth series, and a sequel to Myth: The Fallen Lords. In 1999, an expansion pack, Myth II: Chimera, was released. Developed by the Badlands mapmaking group, in association with Bungie, Chimera is set ten years after Soulblighter. Originally released as a free download, Chimera was later published by Bungie as part of the Total Codex bundle, incorporating it into the official Myth canon. In 2001, a third Myth game was released, Myth III: The Wolf Age, set one thousand years prior to The Fallen Lords, and developed by MumboJumbo. Set sixty years after The Fallen Lords, the game tells the story of the resurgence of Soulblighter, a supporting antagonist in the first game, and one of the titular Fallen Lords. Determined to defeat the forces of Light who vanquished his master, Balor, and conquer the free cities of the world, Soulblighter resurrects the Myrkridia, a race of flesh eating monsters not seen in over a thousand years. Standing against Soulblighter is Alric, the main protagonist in the first game, and now King of The Province, who must rally humanity to fight a war they never expected. Chimera is set ten years after Soulblighter, and tells the story of three veterans of the campaign against Soulblighter, who band together to fight a mysterious sorceress. Soulblighter was a critical success, with reviewers feeling it improved on virtually every aspect of The Fallen Lords. They cited better, more detailed graphics, enhanced sound effects, more varied gameplay, better AI, more intricate and varied level design, and a more user-friendly interface and control scheme. Critics were also impressed with the improvements made to online multiplayer mode, and praised the variety of options available to players. They also lauded the mapmaking tools included with the game, which allowed users to create their own maps for both multiplayer gaming and single-player campaigns. The game also sold very well, considerably outselling the original, which had been Bungie's best selling game up to that point. The Myth series as a whole, and Soulblighter in particular, supported an active online community for over a decade after the official servers went offline. The first formally organized group of volunteer-programmers was MythDevelopers, who were given access to the game's source code by Bungie. The most recently active Myth development group is Project Magma, an offshoot of MythDevelopers. These groups have worked to provide ongoing technical support for the games, update them to newer operating systems, fix bugs, release unofficial patches, create mods, and maintain online servers for multiplayer gaming. (en)
  • Myth II : Le Fléau des âmes (Myth: Soulblighter en version originale) est un jeu vidéo de tactique en temps réel développé et publié par Bungie le 30 novembre 1998. Myth propose au joueur de s'immerger dans une aventure médiévale fantasy. Le premier opus de la série se nomme Myth : Les Seigneurs damnés sorti en 1997. Le dernier opus se nomme Myth III: The Wolf Age. Myth oppose les forces du bien aux forces du mal. Le théâtre des combats est constitué de prairies, marais, fleuves, montagnes, cols enneigés ou encore déserts et s'étale sur 25 missions. Un narrateur intervient entre chacune d’elles, via son journal de guerre. Il relate, au fur et à mesure, la progression du joueur sur les territoires conquis sur l'ennemi. (fr)
  • Come nell'originale Myth, il gameplay si differenzia dai comuni RTS rinunciando alla raccolta di risorse, alla costruzione di strutture e al reclutamento di unità, facendo invece iniziare ogni livello con una certa quantità di soldati richiedendo un'attenta gestione degli stessi sul campo di battaglia per evitare di soccombere fin dalla prima scaramuccia.Il gioco è infatti definito come RTT, Real-Time Tactics.Se al livello di difficoltà più basso (timido) possono non esserci problemi nell'affrontare le orde nemiche, a quello più alto (leggendario) anche le missioni più facili diventano impegnative, poiché le poche unità disponibili sono molto più deboli delle soverchianti forze nemiche e bisogna impiegare numerosi stratagemmi fra tattiche d'attacco, formazioni, abilità particolari e unità speciali per sopravvivere. Un'altra caratteristica importata dal primo gioco è che le condizioni del tempo e la forma del suolo influenzano profondamente i combattimenti, per cui il vento potrà deviare le frecce, la pioggia spegnere gli esplosivi, la neve rallentare le unità e le colline avvantaggiare chi vi si trova al di sopra (per non parlare delle bottiglie esplosive dei nani che rischiano di ruzzolare giù verso chi le ha lanciate!). Rispetto all'originale Myth sono stati inoltre apportati diversi miglioramenti all'intelligenza artificiale, che eviterà di scagliare frecce da direttamente dietro le spalle di un soldato (ferendolo) e cercherà di non lanciare bottiglie esplosive se sono presenti degli amici nei paraggi. (it)
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  • Mark Bernal (en)
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  • A− (en)
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  • Tuncer Deniz (en)
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  • Jason Regier (en)
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  • 1998-12-28 (xsd:date)
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  • Macworld (en)
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  • Myth (en)
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  • Myth II: Soulblighter (en)
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  • Myth II: Soulblighter je strategická videohra vyvinutá společností a vydaná v roce 1998. Je to sequel předchozí hry, . Byla vydána pro Windows, Mac OS a Linux. Jedná se o jednu z nejlépe hodnocených her vůbec některými herními kritiky, např. Gamespot.com. Jak je zvykem v sérii Myth, jednotky nelze v hře vyrábět, nýbrž jsou přiděleny na počátku každého levelu (případně je fixní počet jednotek přidělen v průběhu levelu). V důsledku toho je hráč nucen volit jinou herní strategii než u klasických strategických her. (cs)
  • Myth II: Soulblighter is a 1998 real-time tactics video game developed by Bungie for Windows and Mac OS. Published by Bungie in North America and by GT Interactive in Europe, the game was also ported to Linux by Loki Entertainment. It is the second game in the Myth series, and a sequel to Myth: The Fallen Lords. In 1999, an expansion pack, Myth II: Chimera, was released. Developed by the Badlands mapmaking group, in association with Bungie, Chimera is set ten years after Soulblighter. Originally released as a free download, Chimera was later published by Bungie as part of the Total Codex bundle, incorporating it into the official Myth canon. In 2001, a third Myth game was released, Myth III: The Wolf Age, set one thousand years prior to The Fallen Lords, and developed by MumboJumbo. (en)
  • Myth II : Le Fléau des âmes (Myth: Soulblighter en version originale) est un jeu vidéo de tactique en temps réel développé et publié par Bungie le 30 novembre 1998. Myth propose au joueur de s'immerger dans une aventure médiévale fantasy. Le premier opus de la série se nomme Myth : Les Seigneurs damnés sorti en 1997. Le dernier opus se nomme Myth III: The Wolf Age. Myth oppose les forces du bien aux forces du mal. Le théâtre des combats est constitué de prairies, marais, fleuves, montagnes, cols enneigés ou encore déserts et s'étale sur 25 missions. (fr)
  • Come nell'originale Myth, il gameplay si differenzia dai comuni RTS rinunciando alla raccolta di risorse, alla costruzione di strutture e al reclutamento di unità, facendo invece iniziare ogni livello con una certa quantità di soldati richiedendo un'attenta gestione degli stessi sul campo di battaglia per evitare di soccombere fin dalla prima scaramuccia.Il gioco è infatti definito come RTT, Real-Time Tactics.Se al livello di difficoltà più basso (timido) possono non esserci problemi nell'affrontare le orde nemiche, a quello più alto (leggendario) anche le missioni più facili diventano impegnative, poiché le poche unità disponibili sono molto più deboli delle soverchianti forze nemiche e bisogna impiegare numerosi stratagemmi fra tattiche d'attacco, formazioni, abilità particolari e unità (it)
rdfs:label
  • Myth II: Soulblighter (cs)
  • Myth II: Soulblighter (de)
  • Myth II : Le Fléau des âmes (fr)
  • Myth II: Soulblighter (it)
  • Myth II: Soulblighter (en)
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  • Myth II: Soulblighter (en)
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