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Statements

Subject Item
dbr:Turns,_rounds_and_time-keeping_systems_in_games
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Turns, rounds and time-keeping systems in games Sistema de controle de tempo nos jogos eletrônicos Системы управления временем в играх
rdfs:comment
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. В компьютерных и других играх, движение времени должно управляться тем способом, который игроки считают объективным и простым для понимания. Это обычно делается в одном из двух способов: Em jogos eletrônicos e outros jogos, a passagem do tempo deve ser lidada de uma maneira que seja justa e fácil de entender. Isso é normalmente feito em dois modos: tempo real, e baseado em turnos.
rdfs:seeAlso
dbr:Real-time_strategy dbr:Turn-based_strategy
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dbc:Video_game_gameplay dbc:Video_game_culture dbc:Timekeeping
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dbo:abstract
Em jogos eletrônicos e outros jogos, a passagem do tempo deve ser lidada de uma maneira que seja justa e fácil de entender. Isso é normalmente feito em dois modos: tempo real, e baseado em turnos. In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. В компьютерных и других играх, движение времени должно управляться тем способом, который игроки считают объективным и простым для понимания. Это обычно делается в одном из двух способов:
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