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Motore grafico per sparatutto in prima persona 第一人稱射擊遊戲引擎 First-person shooter engine
rdfs:comment
Un motore grafico per sparatutto in prima persona è un particolare motore grafico utilizzato per simulare un ambiente tridimensionale nei videogiochi sparatutto in prima persona. Ciò permette al giocatore di muoversi nell'ambiente di gioco con il punto di vista del personaggio. 第一人稱射擊遊戲引擎(First-person shooter engine)是針對第一人稱射擊遊戲(FPS)所設計的遊戲引擎,第一人稱代表玩家是以自我為視角來進行遊戲。 A first-person shooter engine is a video game engine specialized for simulating 3D environments for use in a first-person shooter video game. First-person refers to the view where the players see the world from the eyes of their characters. Shooter refers to games which revolve primarily around wielding firearms and killing other entities in the game world, either non-player characters or other players.
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第一人稱射擊遊戲引擎(First-person shooter engine)是針對第一人稱射擊遊戲(FPS)所設計的遊戲引擎,第一人稱代表玩家是以自我為視角來進行遊戲。 A first-person shooter engine is a video game engine specialized for simulating 3D environments for use in a first-person shooter video game. First-person refers to the view where the players see the world from the eyes of their characters. Shooter refers to games which revolve primarily around wielding firearms and killing other entities in the game world, either non-player characters or other players. The development of the FPS graphic engines is characterized by a steady increase in technologies, with some breakthroughs. Attempts at defining distinct generations lead to arbitrary choices of what constitutes a highly modified version of an 'old engine' and what is a new engine. The classification is complicated as game engines blend old and new technologies. Features considered advanced in a new game one year, become the expected standard the next year. Games with a combination of both older and newer features are the norm. For example, Jurassic Park: Trespasser (1998) introduced physics to the FPS genre, which did not become common until around 2002. Red Faction (2001) featured a destructible environment, something still not common in engines years later. Un motore grafico per sparatutto in prima persona è un particolare motore grafico utilizzato per simulare un ambiente tridimensionale nei videogiochi sparatutto in prima persona. Ciò permette al giocatore di muoversi nell'ambiente di gioco con il punto di vista del personaggio.
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