An Entity of Type: Thing, from Named Graph: http://dbpedia.org, within Data Space: dbpedia.org

In combinatorial game theory, a two-player deterministic perfect information turn-based game is a first-player-win if with perfect play the first player to move can always force a win. Similarly, a game is second-player-win if with perfect play the second player to move can always force a win. With perfect play, if neither side can force a win, the game is a draw. With perfect play, checkers has been determined to be a draw; neither player can force a win. Another example of a game which leads to a draw with perfect play is tic-tac-toe, and this includes play from any opening move.

Property Value
dbo:abstract
  • In combinatorial game theory, a two-player deterministic perfect information turn-based game is a first-player-win if with perfect play the first player to move can always force a win. Similarly, a game is second-player-win if with perfect play the second player to move can always force a win. With perfect play, if neither side can force a win, the game is a draw. Some games with relatively small game trees have been proven to be first or second-player wins. For example, the game of nim with the classic 3–4–5 starting position is a first-player-win game. However, Nim with the 1-3-5-7 starting position is a second-player-win. The classic game of Connect Four has been mathematically proven to be first-player-win. With perfect play, checkers has been determined to be a draw; neither player can force a win. Another example of a game which leads to a draw with perfect play is tic-tac-toe, and this includes play from any opening move. Significant theory has been completed in the effort to solve chess. It has been speculated that there may be first-move advantage which can be detected when the game is played imperfectly (such as with all humans and all current chess engines). However, with perfect play, it remains unsolved as to whether the game is a first-player win (White), a second player win (Black), or a forced draw. (en)
dbo:thumbnail
dbo:wikiPageID
  • 22071697 (xsd:integer)
dbo:wikiPageLength
  • 3777 (xsd:nonNegativeInteger)
dbo:wikiPageRevisionID
  • 1094173079 (xsd:integer)
dbo:wikiPageWikiLink
dbp:wikiPageUsesTemplate
dcterms:subject
rdfs:comment
  • In combinatorial game theory, a two-player deterministic perfect information turn-based game is a first-player-win if with perfect play the first player to move can always force a win. Similarly, a game is second-player-win if with perfect play the second player to move can always force a win. With perfect play, if neither side can force a win, the game is a draw. With perfect play, checkers has been determined to be a draw; neither player can force a win. Another example of a game which leads to a draw with perfect play is tic-tac-toe, and this includes play from any opening move. (en)
rdfs:label
  • First-player and second-player win (en)
owl:sameAs
prov:wasDerivedFrom
foaf:depiction
foaf:isPrimaryTopicOf
is dbo:wikiPageRedirects of
is dbo:wikiPageWikiLink of
is foaf:primaryTopic of
Powered by OpenLink Virtuoso    This material is Open Knowledge     W3C Semantic Web Technology     This material is Open Knowledge    Valid XHTML + RDFa
This content was extracted from Wikipedia and is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License