| dbo:description
|
- overview about the development of Fez (en)
- Überblick über die Entwicklung von Fez (de)
|
| dbo:thumbnail
| |
| dbo:wikiPageExternalLink
| |
| dbo:wikiPageWikiLink
| |
| dbp:align
| |
| dbp:direction
| |
| dbp:footer
|
- Fez designer Phil Fish and (en)
- programmer Renaud Bédard (en)
- 6955.0 (dbd:second)
- Screenshots of gameplay (en)
- Fez development team at the 2012 GDC IGF : composer Rich Vreeland, designer Phil Fish, sound designer Brandon McCartin, programmer Renaud Bédard (en)
|
| dbp:footerAlign
| |
| dbp:height
|
- 346 (xsd:integer)
- 768 (xsd:integer)
- 800 (xsd:integer)
- 1590 (xsd:integer)
- 2399 (xsd:integer)
- 4368 (xsd:integer)
|
| dbp:image
|
- Fez screenshot 04.png (en)
- Fez screenshot 07.png (en)
- Fez screenshot 08.png (en)
- Phil Fish at GAMMA 3D 2008 .jpg (en)
- Renaud Bédard, cropped.jpg (en)
- Fez cover art.png (en)
- Fez dev team at 2012 GDC IGF.jpg (en)
- Jason DeGroot cropped.jpg (en)
- Shawn McGrath, camping, 2011 .jpg (en)
|
| dbp:marginBottom
| |
| dbp:quote
|
- At times it seemed as though the noise surrounding Fez might drown out the game's own voice ... There were the controversial outbursts from creator Phil Fish in the press; the rumours of vicious infighting during development; the endless delays and, of course, the big-shot movie documenting the struggling creator's days as his life fell apart around the game in painful slow-motion. (en)
|
| dbp:quoted
| |
| dbp:source
|
- Simon Parkin of Eurogamer on their 2012 Game of the Year (en)
|
| dbp:textAlign
| |
| dbp:totalWidth
|
- 275 (xsd:integer)
- 350 (xsd:integer)
|
| dbp:width
|
- 30 (xsd:integer)
- 236 (xsd:integer)
- 250 (xsd:integer)
- 1132 (xsd:integer)
- 1200 (xsd:integer)
- 1206 (xsd:integer)
- 1800 (xsd:integer)
- 2912 (xsd:integer)
|
| dbp:wikiPageUsesTemplate
| |
| dct:subject
| |
| rdfs:label
| |
| owl:sameAs
| |
| prov:wasDerivedFrom
| |
| foaf:depiction
| |
| foaf:isPrimaryTopicOf
| |
| is dbo:wikiPageWikiLink
of | |
| is rdfs:seeAlso
of | |
| is foaf:primaryTopic
of | |