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The high-profile and protracted five-year development of the video game Fez led to its status as an "underdog darling of the indie game scene". The 2012 puzzle-platform game built around rotating between four 2D views of a 3D space was developed by indie developer Polytron Corporation and published by Polytron, Trapdoor, and Microsoft Studios. Over the course of the game's development, Fez designer and Polytron founder Phil Fish received celebrity status for his outspoken public persona and prominence in the 2012 documentary Indie Game: The Movie, which followed the game's final stages of development and Polytron's related legal issues. The game was released to critical acclaim as an Xbox Live Arcade timed exclusive, and was later ported to other platforms. It had sold one million copies b

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  • The high-profile and protracted five-year development of the video game Fez led to its status as an "underdog darling of the indie game scene". The 2012 puzzle-platform game built around rotating between four 2D views of a 3D space was developed by indie developer Polytron Corporation and published by Polytron, Trapdoor, and Microsoft Studios. Over the course of the game's development, Fez designer and Polytron founder Phil Fish received celebrity status for his outspoken public persona and prominence in the 2012 documentary Indie Game: The Movie, which followed the game's final stages of development and Polytron's related legal issues. The game was released to critical acclaim as an Xbox Live Arcade timed exclusive, and was later ported to other platforms. It had sold one million copies by the end of 2013. Fish and Shawn McGrath collaborated on a puzzle game that became Fez. When McGrath left the project due to creative differences, Fish, the game's artist, pursued a platform game direction with Renaud Bédard, the game's programmer, who wrote the game's level editor and game engine from scratch. Levels were built in 3D by extruding surfaces with Photoshop-created textures. Bédard and Fish were joined by three different animators and other collaborators. The game was first announced in June 2007 and won an award at the 2008 Independent Games Festival and entered the public spotlight. Fish created a studio, Polytron Corporation, and was later aided by nearby developer-publisher Trapdoor when Polytron ran out of money. Fez won several more prerelease awards, including the 2012 Seumas McNally Grand Prize. (en)
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  • Fez designer Phil Fish and (en)
  • Screenshots of gameplay (en)
  • Fez development team at the 2012 GDC IGF : composer Rich Vreeland, designer Phil Fish, sound designer Brandon McCartin, programmer Renaud Bédard (en)
  • programmer Renaud Bédard (en)
  • Fish on Indie Game: The Movie cast discussion panel at GDC 2012 (en)
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  • Fez cover art.png (en)
  • Fez screenshot 04.png (en)
  • Fez screenshot 07.png (en)
  • Fez screenshot 08.png (en)
  • Fez dev team at 2012 GDC IGF.jpg (en)
  • Jason DeGroot cropped.jpg (en)
  • Phil Fish at GAMMA 3D 2008 .jpg (en)
  • Renaud Bédard, cropped.jpg (en)
  • Shawn McGrath, camping, 2011 .jpg (en)
  • Q&A with cast and directors of Indie Game The Movie at GDC 2012 .jpg (en)
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  • At times it seemed as though the noise surrounding Fez might drown out the game's own voice ... There were the controversial outbursts from creator Phil Fish in the press; the rumours of vicious infighting during development; the endless delays and, of course, the big-shot movie documenting the struggling creator's days as his life fell apart around the game in painful slow-motion. (en)
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  • Simon Parkin of Eurogamer on their 2012 Game of the Year (en)
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  • The high-profile and protracted five-year development of the video game Fez led to its status as an "underdog darling of the indie game scene". The 2012 puzzle-platform game built around rotating between four 2D views of a 3D space was developed by indie developer Polytron Corporation and published by Polytron, Trapdoor, and Microsoft Studios. Over the course of the game's development, Fez designer and Polytron founder Phil Fish received celebrity status for his outspoken public persona and prominence in the 2012 documentary Indie Game: The Movie, which followed the game's final stages of development and Polytron's related legal issues. The game was released to critical acclaim as an Xbox Live Arcade timed exclusive, and was later ported to other platforms. It had sold one million copies b (en)
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  • Development of Fez (en)
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