About: Descent II

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Descent II is a 1996 first-person shooter game developed by Parallax Software and first published for DOS by Interplay Productions. For the PlayStation, it is known as Descent Maximum. It is the second installment in the Descent video game series and the sequel to Descent. The base of the gameplay remaining the same, the player controls a spaceship from the pilot's perspective and must navigate extrasolar underground mines to locate and destroy their reactors and escape being caught in their self-destructions, while engaging and surviving infected robots, which will attempt to destroy the ship. Unlike other first-person shooters, its six-degrees-of-freedom scheme allows the player to move and rotate in any three-dimensional space and direction.

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dbo:abstract
  • Descent II ist ein Ego-Shooter aus dem Jahr 1996, der von Parallax Software entwickelt und erstmals von Interplay Productions für DOS veröffentlicht wurde. In Nordamerika wurde die PlayStation-Fassung als Descent Maximum vermarktet. Es ist der zweite Teil der Descent-Spielserie und die Fortsetzung von Descent. Zunächst als Computerspiel-Erweiterung geplant, wurde Descent II zu einem eigenen Produkt. Mit Descent 3 wurde 1999 ein Nachfolger veröffentlicht. Am 14. Dezember 1999 veröffentlichte Parallax Software den vollständigen Quelltext unter einer proprietären Lizenz. (de)
  • Descent II is a 1996 first-person shooter game developed by Parallax Software and first published for DOS by Interplay Productions. For the PlayStation, it is known as Descent Maximum. It is the second installment in the Descent video game series and the sequel to Descent. The base of the gameplay remaining the same, the player controls a spaceship from the pilot's perspective and must navigate extrasolar underground mines to locate and destroy their reactors and escape being caught in their self-destructions, while engaging and surviving infected robots, which will attempt to destroy the ship. Unlike other first-person shooters, its six-degrees-of-freedom scheme allows the player to move and rotate in any three-dimensional space and direction. Descent II's development started as a project intended to expand the original using a compact disc's storage, which later became a standalone product. The game received very positive reviews from video game critics, who widely lauded the multiplayer mode and the inclusion of the Guide-Bot, a scouting robot that guides the player to their objectives. The PlayStation version's reception was rather mixed, with critics often disagreeing in their evaluations of its frame rate. A sequel, Descent 3, was released in 1999. (en)
  • Descent II est un jeu vidéo de tir à la première personne développé par Parallax Software et édité par Interplay Productions sorti en 1996 sur MS-DOS, PlayStation et Mac OS. (fr)
  • Descent 2 è un videogioco di tipo sparatutto in prima persona 3D sviluppato da e pubblicato dalla Interplay nel 1996 per PC, seguito di Descent. Mentre la versione shareware del primo gioco includeva 7 livelli, quella di Descent II includeva solo 3 livelli. Un'altra versione demo del gioco conteneva 8 livelli, chiamata "Destination Quartzon", venduta assieme al joystick Logitech Wingman. Nel 1996 pubblicò Descent Mission Builder 2, un editor di missioni per il gioco ed è capace di convertire livelli di Descent per Descent II. Il codice sorgente di Descent II, come quello di Descent, venne reso di pubblico dominio. (it)
  • Descent II – druga część gry Descent. Celem jest zniszczenie reaktora i ucieczka na powierzchnię. Gracz pilotuje myśliwiec Pyro GX2. (pl)
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  • 1996-03-13 (xsd:date)
  • 2001-05-19 (xsd:date)
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  • B (en)
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  • Rusty Buchert (en)
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  • 0001-03-13 (xsd:gMonthDay)
  • 0001-05-19 (xsd:gMonthDay)
  • PlayStation (en)
  • RISC OS (en)
  • MS-DOS (en)
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  • Maximum (en)
  • PC Review (en)
  • GameLand (en)
  • Total Games Network (en)
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  • Descent II (en)
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  • Ryan Garcia (en)
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  • Descent II ist ein Ego-Shooter aus dem Jahr 1996, der von Parallax Software entwickelt und erstmals von Interplay Productions für DOS veröffentlicht wurde. In Nordamerika wurde die PlayStation-Fassung als Descent Maximum vermarktet. Es ist der zweite Teil der Descent-Spielserie und die Fortsetzung von Descent. Zunächst als Computerspiel-Erweiterung geplant, wurde Descent II zu einem eigenen Produkt. Mit Descent 3 wurde 1999 ein Nachfolger veröffentlicht. Am 14. Dezember 1999 veröffentlichte Parallax Software den vollständigen Quelltext unter einer proprietären Lizenz. (de)
  • Descent II est un jeu vidéo de tir à la première personne développé par Parallax Software et édité par Interplay Productions sorti en 1996 sur MS-DOS, PlayStation et Mac OS. (fr)
  • Descent II – druga część gry Descent. Celem jest zniszczenie reaktora i ucieczka na powierzchnię. Gracz pilotuje myśliwiec Pyro GX2. (pl)
  • Descent II is a 1996 first-person shooter game developed by Parallax Software and first published for DOS by Interplay Productions. For the PlayStation, it is known as Descent Maximum. It is the second installment in the Descent video game series and the sequel to Descent. The base of the gameplay remaining the same, the player controls a spaceship from the pilot's perspective and must navigate extrasolar underground mines to locate and destroy their reactors and escape being caught in their self-destructions, while engaging and surviving infected robots, which will attempt to destroy the ship. Unlike other first-person shooters, its six-degrees-of-freedom scheme allows the player to move and rotate in any three-dimensional space and direction. (en)
  • Descent 2 è un videogioco di tipo sparatutto in prima persona 3D sviluppato da e pubblicato dalla Interplay nel 1996 per PC, seguito di Descent. Mentre la versione shareware del primo gioco includeva 7 livelli, quella di Descent II includeva solo 3 livelli. Un'altra versione demo del gioco conteneva 8 livelli, chiamata "Destination Quartzon", venduta assieme al joystick Logitech Wingman. (it)
rdfs:label
  • Descent II (en)
  • Descent II (de)
  • Descent II (fr)
  • Descent 2 (it)
  • Descent II (pl)
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  • Descent II (en)
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