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Business chess is a variant of chess played in teams. It was invented in 1992 by Dr. Grachya Ovakimyan of Moscow with the aim of making chess more entertaining and spectacular. In the opinion of the inventor, free and open discussion between team members and collective decision-making process may make the game spectacular by increasing its dynamism and presenting the various stages of chess players' thinking, evaluation of positions, calculation of variants, choice of alternatives, and so on. In turn, in order to ensure active team discussion and effective decision-making process the Interactive Cognitive Scenario was developed.

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  • Business chess is a variant of chess played in teams. It was invented in 1992 by Dr. Grachya Ovakimyan of Moscow with the aim of making chess more entertaining and spectacular. In the opinion of the inventor, free and open discussion between team members and collective decision-making process may make the game spectacular by increasing its dynamism and presenting the various stages of chess players' thinking, evaluation of positions, calculation of variants, choice of alternatives, and so on. In turn, in order to ensure active team discussion and effective decision-making process the Interactive Cognitive Scenario was developed. Ovakimyan describes this version of chess as a sports business game. (en)
  • 商业棋是一种,通过团队比赛,最早在1992年由莫斯科的Dr. Grachya Ovakimyan发明,目的是让象棋更加有趣味性、观赏性。 在发明者看来,免费、开放的队友讨论和集体的决策过程可以让象棋更加精彩,增加了其互动性,可以让人们看到下象棋者在不同阶段的思考、位置评估、变量计算、替代选择等等。为了保障团队讨论,有效决策,开发了一套互动认知情景。 Ovakimyan把这种象棋描述为、。 (zh)
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  • 商业棋是一种,通过团队比赛,最早在1992年由莫斯科的Dr. Grachya Ovakimyan发明,目的是让象棋更加有趣味性、观赏性。 在发明者看来,免费、开放的队友讨论和集体的决策过程可以让象棋更加精彩,增加了其互动性,可以让人们看到下象棋者在不同阶段的思考、位置评估、变量计算、替代选择等等。为了保障团队讨论,有效决策,开发了一套互动认知情景。 Ovakimyan把这种象棋描述为、。 (zh)
  • Business chess is a variant of chess played in teams. It was invented in 1992 by Dr. Grachya Ovakimyan of Moscow with the aim of making chess more entertaining and spectacular. In the opinion of the inventor, free and open discussion between team members and collective decision-making process may make the game spectacular by increasing its dynamism and presenting the various stages of chess players' thinking, evaluation of positions, calculation of variants, choice of alternatives, and so on. In turn, in order to ensure active team discussion and effective decision-making process the Interactive Cognitive Scenario was developed. (en)
rdfs:label
  • Business chess (en)
  • Деловые шахматы (ru)
  • Ділові шахи (uk)
  • 商业棋 (zh)
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