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Virtual humans (or digital humans) are simulations of human beings on computers. The research domain is concerned with their representation, movement and behavior. There is a wide range of applications: simulation, games, film and TV productions, human factors and ergonomic and usability studies in various industries (aerospace, automobile, machinery, furniture etc.), clothing industry, telecommunications (avatars), medicine, etc. These applications require different know-hows. A medical application might require an exact simulation of specific internal organs; film industry requires highest aesthetic standards, natural movements, and facial expressions; ergonomic studies require faithful body proportions for a particular population segment and realistic locomotion with constraints, etc.

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  • Virtual humans (or digital humans) are simulations of human beings on computers. The research domain is concerned with their representation, movement and behavior. There is a wide range of applications: simulation, games, film and TV productions, human factors and ergonomic and usability studies in various industries (aerospace, automobile, machinery, furniture etc.), clothing industry, telecommunications (avatars), medicine, etc. These applications require different know-hows. A medical application might require an exact simulation of specific internal organs; film industry requires highest aesthetic standards, natural movements, and facial expressions; ergonomic studies require faithful body proportions for a particular population segment and realistic locomotion with constraints, etc. (en)
  • 虚拟人又稱数字人,是指人們在计算机上模拟出一個類似真人的虛擬人形象。虛擬人的研究领域涉及到人類的表现、运动和行为。 (zh)
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  • Virtual humans (or digital humans) are simulations of human beings on computers. The research domain is concerned with their representation, movement and behavior. There is a wide range of applications: simulation, games, film and TV productions, human factors and ergonomic and usability studies in various industries (aerospace, automobile, machinery, furniture etc.), clothing industry, telecommunications (avatars), medicine, etc. These applications require different know-hows. A medical application might require an exact simulation of specific internal organs; film industry requires highest aesthetic standards, natural movements, and facial expressions; ergonomic studies require faithful body proportions for a particular population segment and realistic locomotion with constraints, etc. (en)
  • 虚拟人又稱数字人,是指人們在计算机上模拟出一個類似真人的虛擬人形象。虛擬人的研究领域涉及到人類的表现、运动和行为。 (zh)
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  • Virtual humans (en)
  • 虛擬人 (zh)
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