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Seaman is a virtual pet video game for the Sega Dreamcast. It is one of the few Dreamcast games to take advantage of the microphone attachment. The game developed a cult following for its dark humor, bizarre aesthetics, and innovative gameplay. A sequel called Seaman 2 was released in Japan for the PlayStation 2 in 2007.

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  • سيمان (بالإنجليزية: Seaman)، هي لعبة فيديو يابانية، والتي نشرها شركة سيغا، صدرت اللعبة في الأسواق سنة 1999، وذلك على منصة دريم كاست، ثم أعيد إصدارها سنة 2001 على منصة بلاي ستيشن 2، حيث تم إصدار الجزء الثاني من السلسلة سنة 2007، وذلك على منصة بلاي ستيشن 2 فقط. (ar)
  • Seaman (シーマン, Shīman) est un jeu vidéo simulant un animal de compagnie virtuel sur Dreamcast. Édité par Sega et développé par , le jeu est sorti en 1999 au Japon et en 2000 en Amérique du Nord. Il s'agit d'un des rares jeux sur Dreamcast à tirer parti d'un microphone. Le jeu sort également sur PlayStation 2 en 2001 uniquement au Japon. (fr)
  • Seaman is a virtual pet video game for the Sega Dreamcast. It is one of the few Dreamcast games to take advantage of the microphone attachment. The game developed a cult following for its dark humor, bizarre aesthetics, and innovative gameplay. Seaman was released multiple times, including a limited edition version titled Christmas Seaman that was released in Japan in 1999, alongside a limited edition red Dreamcast and a PlayStation 2 version in 2001, titled Seaman: Kindan no Pet - Gaze Hakushi no Jikken Shima, the first edition of which came with a microphone. A PC version for Microsoft Windows was planned, with the Seaman being able to interact with the user's applications. No release date was specified, and it was later cancelled. A sequel called Seaman 2 was released in Japan for the PlayStation 2 in 2007. (en)
  • Seaman (シーマン~禁断のペット? lett. "Seaman: l'animale domestico proibito") è un videogioco simulatore di vita pubblicato per la prima volta nel 1999 per Dreamcast, l'ultima console di SEGA. Il gioco venne sviluppato dalla software house Vivarium Inc., sotto la guida di . In Seaman il giocatore impersona il proprietario di una strana creatura, nota appunto come Seaman, le cui origini risalirebbero a migliaia di anni nel passato. Lo scopo del giocatore è accudire la creatura, nutrirla, pulirne l'habitat, e assistere la sua crescita ed evoluzione nella sua forma finale. Aiutato dal narratore – Leonard Nimoy in lingua inglese, Toshiyuki Hosokawa in giapponese – oltre a questo il giocatore deve dialogare con Seaman, in quanto creatura senziente, durante tutto il corso del gioco, sfruttando la periferica del microfono progettato per la console SEGA. Con Seaman, il game designer Yoot Saito, volle realizzare un videogioco diverso, bizzarro, e allo stesso tempo innovativo. Lo sviluppo richiese circa cinque anni e nelle prime fasi della progettazione il gioco era inizialmente stato pensato per essere dedicato alla famiglia iMac G3, sebbene infine Saito optò per spostare i lavori sulla avveniristica console SEGA. Il gioco ricevette un'accoglienza generalmente positiva. La maggior parte dei critici elogiò Seaman per la sua originalità nella modalità di gioco e nella presentazione. Tuttavia, il suo ritmo lento e pacato infastidì alcuni recensori e non riuscì a convincere una ristretta parte di critici. Solo in Giappone, e solo nella sua versione per Dreamcast, il gioco vendette quasi 400 000 copie. Successivamente Seaman fu convertito per PlayStation 2, con il titolo Seaman: kindan no petto - Gazē hakase no jikken shima (シーマン~禁断のペット~ガゼー博士の実験島? lett. "Seaman: l'animale domestico proibito – L'isola degli esperimenti del dottor Gassé"); quest'ultima edizione venne distribuita esclusivamente in madre patria il 15 novembre 2001. Nel 2007, un sequel, chiamato Seaman 2, venne pubblicato per PlayStation 2, solamente in Giappone. Una versione per Microsoft Windows, in grado di interagire con le applicazioni dell'utente, era inizialmente in sviluppo ma venne successivamente abbandonata. (it)
  • シーマン(SEAMAN)は、ビバリウムが開発した育成シミュレーションゲームシリーズ、および同ゲームの架空の生物の呼称である。 (ja)
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  • 1999-07-29 (xsd:date)
  • 2000-08-09 (xsd:date)
  • 2001-11-15 (xsd:date)
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  • Gameplay Innovation (en)
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  • Edge (en)
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  • Tsueno Keaneda (en)
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  • Arka Roy (en)
  • Kazuhiko Sugita (en)
  • Satoshi Endo (en)
  • Shigekazu Ito (en)
  • Takahisa Suzuki (en)
  • Yoshito Hirose (en)
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  • 0001-07-29 (xsd:gMonthDay)
  • 0001-08-09 (xsd:gMonthDay)
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  • Dreamcast (en)
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  • DC-UK (en)
  • Planet Dreamcast (en)
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  • Seaman (en)
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  • سيمان (بالإنجليزية: Seaman)، هي لعبة فيديو يابانية، والتي نشرها شركة سيغا، صدرت اللعبة في الأسواق سنة 1999، وذلك على منصة دريم كاست، ثم أعيد إصدارها سنة 2001 على منصة بلاي ستيشن 2، حيث تم إصدار الجزء الثاني من السلسلة سنة 2007، وذلك على منصة بلاي ستيشن 2 فقط. (ar)
  • Seaman (シーマン, Shīman) est un jeu vidéo simulant un animal de compagnie virtuel sur Dreamcast. Édité par Sega et développé par , le jeu est sorti en 1999 au Japon et en 2000 en Amérique du Nord. Il s'agit d'un des rares jeux sur Dreamcast à tirer parti d'un microphone. Le jeu sort également sur PlayStation 2 en 2001 uniquement au Japon. (fr)
  • シーマン(SEAMAN)は、ビバリウムが開発した育成シミュレーションゲームシリーズ、および同ゲームの架空の生物の呼称である。 (ja)
  • Seaman is a virtual pet video game for the Sega Dreamcast. It is one of the few Dreamcast games to take advantage of the microphone attachment. The game developed a cult following for its dark humor, bizarre aesthetics, and innovative gameplay. A sequel called Seaman 2 was released in Japan for the PlayStation 2 in 2007. (en)
  • Seaman (シーマン~禁断のペット? lett. "Seaman: l'animale domestico proibito") è un videogioco simulatore di vita pubblicato per la prima volta nel 1999 per Dreamcast, l'ultima console di SEGA. Il gioco venne sviluppato dalla software house Vivarium Inc., sotto la guida di . (it)
rdfs:label
  • سيمان (ar)
  • Seaman (jeu vidéo) (fr)
  • Seaman (videogioco) (it)
  • シーマン (ja)
  • Seaman (video game) (en)
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  • Seaman (en)
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