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Safecracker is a 1997 puzzle adventure game developed by Daydream Software and published by GT Interactive. It casts the player as a security professional, whose goal is to infiltrate the mansion headquarters of a safe manufacturer and break into 35 of its unusual models. Each safe is guarded by a different type of puzzle, including sliding tiles, anagram codes and translations from braille. The player's progression is nonlinear: the mansion can be explored, and its safes unlocked, in multiple orders. However, the game must be completed within a 12-hour time limit.

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  • Safecracker is a 1997 puzzle adventure game developed by Daydream Software and published by GT Interactive. It casts the player as a security professional, whose goal is to infiltrate the mansion headquarters of a safe manufacturer and break into 35 of its unusual models. Each safe is guarded by a different type of puzzle, including sliding tiles, anagram codes and translations from braille. The player's progression is nonlinear: the mansion can be explored, and its safes unlocked, in multiple orders. However, the game must be completed within a 12-hour time limit. Safecracker was conceived in 1994 as the debut title by Daydream, one of Sweden's first major computer game developers. After signing with Warner Interactive Entertainment (WIE) in 1995, Daydream began to develop the game with Macromedia Director and QuickTime VR. Expensive Silicon Graphics machines were purchased with Warner's funding to create the visuals; musicians Rob 'n' Raz were hired to compose the soundtrack. However, corporate upheaval at WIE led to costly delays. GT Interactive ultimately bought the publisher in 1996 and purposely slow-walked Safecracker's release and promotion. Having anticipated problems with GT, Daydream went public: its hit IPO drew enough capital for the team to repurchase Safecracker's rights in 1997 and sign new distributors worldwide. While Safecracker's troubled release hurt its retail performance, long-tail sales at a budget price eventually carried it to 650,000 units sold. Reviewers broadly panned the game's limited core premise, although certain writers considered it a strength and recommended the title to fans of puzzle games. Critical reception of the puzzles and visuals ranged from positive to strongly negative. Following the launch of Safecracker, Daydream became a foundational company in the Swedish game industry. Nevertheless, problems caused by its early public launch led to the developer's bankruptcy in 2003. Kheops Studio and The Adventure Company later released a spiritual successor to Safecracker under the name Safecracker: The Ultimate Puzzle Adventure (2006). (en)
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  • Cover for GT Interactive version (en)
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  • 5.200000 (xsd:double)
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  • 250 (xsd:integer)
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  • May 1997 (en)
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  • PC Games (en)
  • Just Adventure (en)
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  • D (en)
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  • B+ (en)
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  • Safecracker (en)
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  • Safecracker is a 1997 puzzle adventure game developed by Daydream Software and published by GT Interactive. It casts the player as a security professional, whose goal is to infiltrate the mansion headquarters of a safe manufacturer and break into 35 of its unusual models. Each safe is guarded by a different type of puzzle, including sliding tiles, anagram codes and translations from braille. The player's progression is nonlinear: the mansion can be explored, and its safes unlocked, in multiple orders. However, the game must be completed within a 12-hour time limit. (en)
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  • Safecracker (video game) (en)
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  • Safecracker (en)
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