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Pixie is a free (open source), photorealistic raytracing renderer for generating photorealistic images, developed by Okan Arikan in the Department of Computer Science at The University of Texas At Austin. It is RenderMan-compliant (meaning it reads conformant RIB, and supports full SL shading language shaders) and is based on the Reyes rendering architecture, but also support raytracing for hidden surface determination. Key features include: Pixie is developed by Okan Arikan and George Harker.

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  • Pixie is a free (open source), photorealistic raytracing renderer for generating photorealistic images, developed by Okan Arikan in the Department of Computer Science at The University of Texas At Austin. It is RenderMan-compliant (meaning it reads conformant RIB, and supports full SL shading language shaders) and is based on the Reyes rendering architecture, but also support raytracing for hidden surface determination. Like the proprietary BMRT, Pixie is popular with students learning the RenderMan Interface, and is a suitable replacement for it.Contributions to Pixie are facilitated by SourceForge and the Internet where it can also be downloaded free of charge as source code or precompiled. It compiles for Windows (using Visual Studio 2005), Linux and on Mac OS X (using Xcode or Unix-style configure script). Key features include: * 64-bit Capable * Fast multi-threaded execution. * Possibility to distribute the rendering process to several machines. * Motion blur and depth of field. * Programmable shading (using RenderMan Shading Language) including full displacement support. * Scalable, multi-resolution raytracing using ray differentials. * Global illumination. * Support for conditional RIB. * Point cloud baking and 3D textures. Pixie is developed by Okan Arikan and George Harker. (en)
  • 픽시(Pixie)는 오칸 아르칸(Okan Arikan)등이 텍사스대학(오스틴) 컴퓨터과학과에 재직중에 주도하여 개발한 사실적인 레이트레이싱 렌더링을 지원하는 오픈 소스 렌더러이다(오칸 아르칸(Okan Arikan) 현재 Animate Me라는 삼차원 콘텐츠 제작회사로 이직하였다). 픽시는 렌더맨 표준 사양을 구현하였으며, Reyes 렌더링 아키텍처에 기반하고 있다. 렌더맨 표준 사양을 구현한 픽시는 RIB파일과 셰이딩 언어인 SL을 완벽하게 지원한다.픽사에서 제공하는 렌더맨 렌더링 소프트웨어가 유료인데 반하여 무료로 배급되는 픽시는 대학에서 렌더맨을 대체하는 소프트웨어로 널리 이용되고 있다. (ko)
  • Pixieは、オースティンにあるテキサス大学コンピュータサイエンス学科のOkan Arikanが開発した、フリー(オープンソース)のフォトリアリスティックレイトレーシングレンダラ。RenderMan準拠(RIB読み込み及びシェーダフルサポート)であり、en:Reyes renderingアーキテクチャに基づいているが、陰面消去にはレイトレーシングを用いている。BMRTのように、PixieはRenderManを学ぶ学生に人気があり、RenderManの代替となりうる。Pixieへの貢献はによって容易に行うことが出来、無料でソースコード及び実行形式がダウンロード出来る。Pixieは、Windows(Visual Studio 2005使用)、Linux、Mac OS X(XcodeまたはUnixスタイルのconfigureスクリプト)上でコンパイルすることが出来る。 主要機能: * 64-bit対応 * 高速マルチスレッド実行 * 分散レンダリング * モーションブラー and 被写界深度 * Programmable shading (using RenderMan Shading Language) including full displacement support. * Scalable, multi-resolution raytracing using ray differentials * グローバル・イルミネーション * 条件付RIBサポート * Point cloud bakingと3Dテクスチャ Pixieは、Okan ArikanとGeorge Harkerによって開発されている。 (ja)
  • Pixie是一款可免费自由获取的开源渲染器,符合RenderMan规范,因此能够读取RIB文件,并支持用RenderMan着色语言(RSL)编写着色器,它是Reyes渲染架构的一个实现。Pixie由Okan Arikan在德克萨斯大学奥斯丁分校的计算机科学系时所开发,后来的主要开发者有George Harker,但George Harker已被皮克斯聘用为PRMan的开发者,因此现在Pixie渲染器的开发停滞下来了。 和私有的BMRT渲染器一样,Pixie是学习RenderMan规范的一个渲染器,它的源代码存放于SourceForge,并有编译好的二进制版本可供下载。 (zh)
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  • 2009-06-15 (xsd:date)
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  • 2.2.6
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  • 4459242 (xsd:integer)
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  • Okan Arikan et Al. (en)
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  • 3 (xsd:integer)
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  • 2009-06-15 (xsd:date)
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  • 2.200000 (xsd:double)
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  • GPL and LGPL (en)
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  • Pixie (en)
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rdfs:comment
  • 픽시(Pixie)는 오칸 아르칸(Okan Arikan)등이 텍사스대학(오스틴) 컴퓨터과학과에 재직중에 주도하여 개발한 사실적인 레이트레이싱 렌더링을 지원하는 오픈 소스 렌더러이다(오칸 아르칸(Okan Arikan) 현재 Animate Me라는 삼차원 콘텐츠 제작회사로 이직하였다). 픽시는 렌더맨 표준 사양을 구현하였으며, Reyes 렌더링 아키텍처에 기반하고 있다. 렌더맨 표준 사양을 구현한 픽시는 RIB파일과 셰이딩 언어인 SL을 완벽하게 지원한다.픽사에서 제공하는 렌더맨 렌더링 소프트웨어가 유료인데 반하여 무료로 배급되는 픽시는 대학에서 렌더맨을 대체하는 소프트웨어로 널리 이용되고 있다. (ko)
  • Pixie是一款可免费自由获取的开源渲染器,符合RenderMan规范,因此能够读取RIB文件,并支持用RenderMan着色语言(RSL)编写着色器,它是Reyes渲染架构的一个实现。Pixie由Okan Arikan在德克萨斯大学奥斯丁分校的计算机科学系时所开发,后来的主要开发者有George Harker,但George Harker已被皮克斯聘用为PRMan的开发者,因此现在Pixie渲染器的开发停滞下来了。 和私有的BMRT渲染器一样,Pixie是学习RenderMan规范的一个渲染器,它的源代码存放于SourceForge,并有编译好的二进制版本可供下载。 (zh)
  • Pixie is a free (open source), photorealistic raytracing renderer for generating photorealistic images, developed by Okan Arikan in the Department of Computer Science at The University of Texas At Austin. It is RenderMan-compliant (meaning it reads conformant RIB, and supports full SL shading language shaders) and is based on the Reyes rendering architecture, but also support raytracing for hidden surface determination. Key features include: Pixie is developed by Okan Arikan and George Harker. (en)
  • Pixieは、オースティンにあるテキサス大学コンピュータサイエンス学科のOkan Arikanが開発した、フリー(オープンソース)のフォトリアリスティックレイトレーシングレンダラ。RenderMan準拠(RIB読み込み及びシェーダフルサポート)であり、en:Reyes renderingアーキテクチャに基づいているが、陰面消去にはレイトレーシングを用いている。BMRTのように、PixieはRenderManを学ぶ学生に人気があり、RenderManの代替となりうる。Pixieへの貢献はによって容易に行うことが出来、無料でソースコード及び実行形式がダウンロード出来る。Pixieは、Windows(Visual Studio 2005使用)、Linux、Mac OS X(XcodeまたはUnixスタイルのconfigureスクリプト)上でコンパイルすることが出来る。 主要機能: Pixieは、Okan ArikanとGeorge Harkerによって開発されている。 (ja)
rdfs:label
  • 픽시 (렌더러) (ko)
  • Pixie (ソフトウェア) (ja)
  • Pixie (renderer) (en)
  • Pixie (渲染器) (zh)
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  • Pixie (en)
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