Pixel buffer or pBuffer is a feature in OpenGL and OpenGL ES platform interfaces which allows for off-screen rendering. It is specified as an extension to WGL API, and a core feature of GLX & EGL. When using pBuffers, a user can bind an OpenGL context to offscreen surfaces, effectively allowing for off-screen rendering to a default framebuffer, allocated by OpenGL itself. The pBuffer functionality has been superseded by the usage of FBOs (Framebuffer Objects). However, pBuffers can be still used with modern OpenGL drivers.
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| dbo:abstract |
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| dbo:wikiPageExternalLink | |
| dbo:wikiPageID |
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| dbo:wikiPageLength |
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| dbo:wikiPageRevisionID |
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| dbo:wikiPageWikiLink | |
| dbp:wikiPageUsesTemplate | |
| dcterms:subject | |
| gold:hypernym | |
| rdf:type | |
| rdfs:comment |
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| rdfs:label |
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| owl:sameAs | |
| prov:wasDerivedFrom | |
| foaf:isPrimaryTopicOf | |
| is dbo:wikiPageRedirects of | |
| is dbo:wikiPageWikiLink of | |
| is foaf:primaryTopic of |