dbo:abstract
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- JellyCar (originally known as JelloCar) is the first in a series of driving and platforming video games developed by Tim FitzRandolph and released under the pseudonym Walaber. Initially released independently through Xbox Live Indie Games and later ported to devices using Apple's iOS operating system, JellyCar requires players to drive a car across a two-dimensional landscape while maintaining balance by means of (in the case of platforms on which it is supported) accelerometers. The game features soft body physics that give it its distinctive gameplay and style. JellyCar's success led FitzRandolph's employer at the time, Disney Interactive Studios, to pick up the series and release two sequels for multiple platforms. FitzRandolph, now an independent developer, is currently working on a new sequel, JellyCar Worlds, with permission from Disney. (en)
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dbo:computingPlatform
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dbo:genre
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dbo:publisher
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dbo:releaseDate
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- 2008-02-20 (xsd:date)
- 2009-11-07 (xsd:date)
- 2011-02-10 (xsd:date)
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dbo:thumbnail
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dbo:wikiPageExternalLink
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dbo:wikiPageID
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dbo:wikiPageLength
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- 14280 (xsd:nonNegativeInteger)
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dbo:wikiPageRevisionID
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dbo:wikiPageWikiLink
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dbp:caption
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- Logo for JellyCar as seen on the iOS App Store. (en)
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dbp:developer
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- Creature Feep (en)
- Disney Mobile Games Studios (en)
- Walaber (en)
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dbp:genre
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dbp:platforms
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- Windows (en)
- Xbox 360 (en)
- iOS (en)
- iOS, Android, Windows Phone (en)
- iOS, PSP, Wii, Nintendo DSi (en)
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dbp:publisher
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dbp:released
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- 0001-02-10 (xsd:gMonthDay)
- 0001-02-20 (xsd:gMonthDay)
- 0001-11-07 (xsd:gMonthDay)
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dbp:title
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- JellyCar (en)
- JellyCar 2 (en)
- JellyCar 3 (en)
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dbp:wikiPageUsesTemplate
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dcterms:subject
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rdf:type
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rdfs:comment
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- JellyCar (originally known as JelloCar) is the first in a series of driving and platforming video games developed by Tim FitzRandolph and released under the pseudonym Walaber. Initially released independently through Xbox Live Indie Games and later ported to devices using Apple's iOS operating system, JellyCar requires players to drive a car across a two-dimensional landscape while maintaining balance by means of (in the case of platforms on which it is supported) accelerometers. The game features soft body physics that give it its distinctive gameplay and style. JellyCar's success led FitzRandolph's employer at the time, Disney Interactive Studios, to pick up the series and release two sequels for multiple platforms. FitzRandolph, now an independent developer, is currently working on a ne (en)
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rdfs:label
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owl:sameAs
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prov:wasDerivedFrom
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foaf:depiction
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foaf:isPrimaryTopicOf
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foaf:name
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- JellyCar (en)
- JellyCar 2 (en)
- JellyCar 3 (en)
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