About: Blek

An Entity of Type: software, from Named Graph: http://dbpedia.org, within Data Space: dbpedia.org

Blek is a 2013 puzzle video game for iOS and Android by Kunabi Brother, a team of brothers Denis and Davor Mikan. The player draws a snakelike black line that recurs in pattern and velocity across the screen to remove colored dots and avoid black dots. It is minimalist in design, features excerpts of Erin Gee, and takes inspiration from Golan Levin, the Bauhaus, and Japanese calligraphy. The brothers designed the game as a touchscreen adaptation of the Snake concept and worked on the game for over six months. It was released in December 2013 for iPad, and was later released for other iOS devices and Android.

Property Value
dbo:abstract
  • Blek is a 2013 puzzle video game for iOS and Android by Kunabi Brother, a team of brothers Denis and Davor Mikan. The player draws a snakelike black line that recurs in pattern and velocity across the screen to remove colored dots and avoid black dots. It is minimalist in design, features excerpts of Erin Gee, and takes inspiration from Golan Levin, the Bauhaus, and Japanese calligraphy. The brothers designed the game as a touchscreen adaptation of the Snake concept and worked on the game for over six months. It was released in December 2013 for iPad, and was later released for other iOS devices and Android. The game received positive reviews, and critics praised the game's degree of unrestricted play. The game reached the top of the Apple App Store charts several months after its release. It received a 2014 Apple Design Award, and has sold over one million copies. (en)
  • Blek — это видеоигра, которая вышла в 2013 году. (ru)
  • Blek é um jogo eletrônico para um jogador criado pela equipe Kunabi Brother. Lançado em 2013 para a plataforma Android e em 2014 para a plataforma iOS, o objetivo do jogo é fazer com que o jogador desenhe uma linha preta semelhante a uma serpente que se repete em vários padrões e níveis de velocidade, removendo pontos coloridos e apagando pontos pretos. O caráter minimalista do jogo tem a colaboração dos artistas Erin Gee e Golan Levin, além da caligrafia de Bauhaus. A equipe propuseram o jogo como uma adaptação touchscreen do clássico Snake, sendo trabalhado durante seis meses. De modo geral, o jogo recebeu críticas positivas, elogiando o grau de restrição do aplicativo. Meses após o lançamento, o jogo chegou ao topo de aplicativos mais baixados da App Store. Em 2014, recebeu um Apple Design Awards 2014, além da venda de mais de um milhão de cópias. (pt)
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  • 43293538 (xsd:integer)
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  • 23703 (xsd:nonNegativeInteger)
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  • 1118239956 (xsd:integer)
dbo:wikiPageWikiLink
dbp:caption
  • App icon (en)
dbp:developer
  • Kunabi Brother (en)
dbp:direction
  • vertical (en)
dbp:edge
  • 8 (xsd:integer)
dbp:engine
dbp:eurog
  • 8 (xsd:integer)
dbp:footer
  • Trailer and examples of puzzles (en)
dbp:footerAlign
  • center (en)
dbp:genre
dbp:image
  • Blek - Level 2 screenshot.png (en)
  • Blek - Level 4 screenshot.png (en)
  • Blek trailer.webm (en)
dbp:mc
  • iOS: 78/100 (en)
  • WIIU: 75/100 (en)
dbp:modes
dbp:platforms
dbp:publisher
  • Kunabi Brother (en)
dbp:released
  • December 2013 (en)
dbp:rev
  • TouchArcade (en)
dbp:rev1score
  • iOS: (en)
dbp:title
  • Blek (en)
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  • 200 (xsd:integer)
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  • Blek — это видеоигра, которая вышла в 2013 году. (ru)
  • Blek is a 2013 puzzle video game for iOS and Android by Kunabi Brother, a team of brothers Denis and Davor Mikan. The player draws a snakelike black line that recurs in pattern and velocity across the screen to remove colored dots and avoid black dots. It is minimalist in design, features excerpts of Erin Gee, and takes inspiration from Golan Levin, the Bauhaus, and Japanese calligraphy. The brothers designed the game as a touchscreen adaptation of the Snake concept and worked on the game for over six months. It was released in December 2013 for iPad, and was later released for other iOS devices and Android. (en)
  • Blek é um jogo eletrônico para um jogador criado pela equipe Kunabi Brother. Lançado em 2013 para a plataforma Android e em 2014 para a plataforma iOS, o objetivo do jogo é fazer com que o jogador desenhe uma linha preta semelhante a uma serpente que se repete em vários padrões e níveis de velocidade, removendo pontos coloridos e apagando pontos pretos. O caráter minimalista do jogo tem a colaboração dos artistas Erin Gee e Golan Levin, além da caligrafia de Bauhaus. A equipe propuseram o jogo como uma adaptação touchscreen do clássico Snake, sendo trabalhado durante seis meses. (pt)
rdfs:label
  • Blek (en)
  • Blek (pt)
  • Blek (ru)
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  • Blek (en)
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