About: Beyond Zork

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Beyond Zork (full title: Beyond Zork: The Coconut of Quendor) is an interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in the Zork series developed by Infocom (titles such as Zork Nemesis and Zork: Grand Inquisitor were created after Activision had dissolved Infocom as a company and kept the Infocom brand name). It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated a crude on-screen map, the use of character statistics and levels, and RPG combat elements.

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  • Beyond Zork (kompletter Titel Beyond Zork: The Coconut of Quendor, auf Deutsch etwa Jenseits von Zork: Die Kokosnuss von Quendor) ist ein Computerspiel des US-amerikanischen Spieleentwicklers und Publishers Infocom aus dem Jahr 1987. Im Gegensatz zu früheren, puristischen Infocom-Textadventures enthält Beyond Zork rudimentäre Grafiken in Form eines Kartografiesystems sowie Rollenspiel-Elemente. (de)
  • Beyond Zork (full title: Beyond Zork: The Coconut of Quendor) is an interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in the Zork series developed by Infocom (titles such as Zork Nemesis and Zork: Grand Inquisitor were created after Activision had dissolved Infocom as a company and kept the Infocom brand name). It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated a crude on-screen map, the use of character statistics and levels, and RPG combat elements. The game, Infocom's twenty-ninth, was available on the Amiga (512KB), Apple (128KB), Atari ST, Commodore 128, IBM (192KB), and the Macintosh (512KB) computers. (en)
  • Beyond Zork: The Coconut of Quendor est un jeu vidéo de fiction interactive développé et publié par Infocom à partir de 1987 sur Atari ST, Commodore 128, IBM PC, Apple II et Apple Macintosh. C’est un des derniers épisodes de la série Zork à être réellement développé par Infocom, les suivants ayant été créés après la dissolution du studio par Activision. Le jeu se distingue de ses prédécesseurs en affichant une carte à l’écran et en introduisant des éléments de jeu de rôle comme les caractéristiques et les niveaux des personnages et un système de combat. Le jeu est plutôt bien reçu par la presse spécialisée qui met notamment en avant sa combinaison entre fiction interactive et jeu de rôle. Le jeu s'est vendu à plus de 45 000 exemplaires sur la période 1987-1988, et est un des derniers succès d'Infocom. (fr)
  • Beyond Zork (titolo completo: Beyond Zork: The Coconut of Quendor) è il quarto videogioco della serie di avventure testuali Zork, scritto da e pubblicato da Infocom nel 1987 per i computer Amiga, Apple II, Apple IIGS, Atari ST, Mac OS, MS-DOS e Commodore 128. A differenza dei primi tre titoli, composti da solo testo, Beyond Zork include una rudimentale mappa in modalità grafica ed elementi da videogioco di ruolo, come livelli e statistiche che si guadagnano risolvendo gli enigmi. (it)
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  • 1987-09-15 (xsd:date)
  • 1987-09-17 (xsd:date)
  • 1987-09-23 (xsd:date)
  • 1987-12-21 (xsd:date)
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  • Z-code version 5 (en)
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  • 0001-09-15 (xsd:gMonthDay)
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  • Beyond Zork (en)
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  • Beyond Zork (kompletter Titel Beyond Zork: The Coconut of Quendor, auf Deutsch etwa Jenseits von Zork: Die Kokosnuss von Quendor) ist ein Computerspiel des US-amerikanischen Spieleentwicklers und Publishers Infocom aus dem Jahr 1987. Im Gegensatz zu früheren, puristischen Infocom-Textadventures enthält Beyond Zork rudimentäre Grafiken in Form eines Kartografiesystems sowie Rollenspiel-Elemente. (de)
  • Beyond Zork (titolo completo: Beyond Zork: The Coconut of Quendor) è il quarto videogioco della serie di avventure testuali Zork, scritto da e pubblicato da Infocom nel 1987 per i computer Amiga, Apple II, Apple IIGS, Atari ST, Mac OS, MS-DOS e Commodore 128. A differenza dei primi tre titoli, composti da solo testo, Beyond Zork include una rudimentale mappa in modalità grafica ed elementi da videogioco di ruolo, come livelli e statistiche che si guadagnano risolvendo gli enigmi. (it)
  • Beyond Zork (full title: Beyond Zork: The Coconut of Quendor) is an interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in the Zork series developed by Infocom (titles such as Zork Nemesis and Zork: Grand Inquisitor were created after Activision had dissolved Infocom as a company and kept the Infocom brand name). It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated a crude on-screen map, the use of character statistics and levels, and RPG combat elements. (en)
  • Beyond Zork: The Coconut of Quendor est un jeu vidéo de fiction interactive développé et publié par Infocom à partir de 1987 sur Atari ST, Commodore 128, IBM PC, Apple II et Apple Macintosh. C’est un des derniers épisodes de la série Zork à être réellement développé par Infocom, les suivants ayant été créés après la dissolution du studio par Activision. Le jeu se distingue de ses prédécesseurs en affichant une carte à l’écran et en introduisant des éléments de jeu de rôle comme les caractéristiques et les niveaux des personnages et un système de combat. (fr)
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  • Beyond Zork (en)
  • Beyond Zork (de)
  • Beyond Zork (fr)
  • Beyond Zork (it)
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  • Beyond Zork (en)
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