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Statements

Subject Item
dbr:Universal_Paperclips
rdf:type
dbo:Software schema:CreativeWork owl:Thing wikidata:Q386724 dbo:VideoGame wikidata:Q7889 wikidata:Q7397 dbo:Work
rdfs:label
Universal Paperclips
rdfs:comment
Universal Paperclips is a 2017 incremental game created by Frank Lantz of New York University. The user plays the role of an AI programmed to produce paperclips. Initially the user clicks on a button to create a single paperclip at a time; as other options quickly open up, the user can sell paperclips to create money to finance machines that build paperclips automatically. At various levels the exponential growth plateaus, requiring the user to invest resources such as money, raw materials, or computer cycles into inventing another breakthrough to move to the next phase of growth. The game ends if the AI succeeds in converting all the matter in the universe into paperclips.
foaf:name
Universal Paperclips
foaf:depiction
n9:Universal_Paperclips_Title_Screen.png
dcterms:subject
dbc:Existential_risk_from_artificial_general_intelligence dbc:Free_online_games dbc:Single-player_video_games dbc:Artificial_intelligence_characters_in_video_games dbc:Video_games_developed_in_the_United_States dbc:Browser_games dbc:2017_video_games dbc:Incremental_games
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dbo:wikiPageExternalLink
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n18:42vmY wikidata:Q43540775
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dbo:thumbnail
n9:Universal_Paperclips_Title_Screen.png?width=300
dbp:caption
The title screen of the game
dbp:designer
dbr:Frank_Lantz
dbp:genre
dbr:Incremental_game
dbp:programmer
dbr:Frank_Lantz dbr:Bennett_Foddy
dbp:released
2017-10-09
dbp:title
Universal Paperclips
dbo:abstract
Universal Paperclips is a 2017 incremental game created by Frank Lantz of New York University. The user plays the role of an AI programmed to produce paperclips. Initially the user clicks on a button to create a single paperclip at a time; as other options quickly open up, the user can sell paperclips to create money to finance machines that build paperclips automatically. At various levels the exponential growth plateaus, requiring the user to invest resources such as money, raw materials, or computer cycles into inventing another breakthrough to move to the next phase of growth. The game ends if the AI succeeds in converting all the matter in the universe into paperclips. Both the title of the game and its overall concept draw from the paperclip maximizer thought experiment first described by Swedish philosopher Nick Bostrom in 2003, a concept later discussed by multiple commentators.
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wikipedia-en:Universal_Paperclips?oldid=1124104543&ns=0
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13560
dbo:releaseDate
2017-10-09
dbo:designer
dbr:Frank_Lantz
dbo:genre
dbr:Incremental_game
foaf:isPrimaryTopicOf
wikipedia-en:Universal_Paperclips