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I Am Alive I Am Alive I Am Alive I Am Alive I Am Alive 我依然存在 아이 앰 얼라이브 I Am Alive آي آم ألايف I Am Alive I Am Alive I Am Alive
rdfs:comment
I Am Alive es un videojuego de acción desarrollado por Ubisoft Shanghai y publicado por Ubisoft. El juego fue previsto para el estreno en las consolas PlayStation 3, Xbox 360​en el 2010, pero se retrasó hasta 2012. El juego tiene lugar en Chicago después de que un terremoto de mayor-escala destruyó la ciudad y separó del continente, mientras que el resto del mundo sufre de una . 《奮勇求生》(英語:I Am Alive)是一款由上海育碧設計的驚悚遊戲,接著由Ubisoft發佈。2012年3月7日時在Xbox Live Arcade中公開讓人付費下載,接著在4月4日在PlayStation Network(PSN)发布。 遊戲故事發生在一年後位於一個美國的虛構小鎮Haventon,一個末日的天災抹去了大部分人類的所有文明開發,使得少數人在有毒粉塵以及火山灰下的地球中勉強生活。 《我还活着》將會使的玩家看見地球遭遇毀滅的樣貌,而人類,成了最黑暗的代名詞。 《我还活着》原先由从2008年開始開發,從直到2010年交给上海育碧。2年后才完成本作的开发。 I Am Alive – komputerowa gra akcji stworzona przez , a wydana przez Ubisoft. Ukazała się 7 marca 2012 na konsolę Xbox 360, a 4 kwietnia na PlayStation 3. Gra została oficjalnie zapowiedziana pod koniec targów E3 2008, gdzie zaprezentowano też jej trailer. I Am Alive (англ. «Я ещё жив») — компьютерная игра в жанре action. Разработка велась студией Ubisoft Shanghai. Изначально игра разрабатывалась компанией Darkworks. Выход состоялся 3 апреля 2012 года на PlayStation 3, 7 марта 2012 года на Xbox 360, а также 6 сентября 2012 года на платформе Windows. I Am Alive é um jogo eletrônico de sobrevivência desenvolvido pela Ubisoft Shanghai e publicado Ubisoft para lançamento na PlayStation Network e na Xbox Live Arcade. A 23 de Janeiro de 2012 os desenvolvedores anunciaram no Facebook que o jogo estaria disponivel a 7 de Março de 2012 para Xbox 360 tendo sido depois lançado em abril de 2012 na PlayStation Network. Originalmente desenvolvido pela Darkworks entre 2008 e 2010, a Ubisoft Shanghai, desde então, trabalhou no título. I Am Alive est un jeu vidéo franco-chinois développé initialement par Darkworks puis par Ubisoft Shanghai et édité par Ubisoft. Il s’agit d’un jeu d'action-aventure sorti en 2012. Il a d'abord été développé par Darkworks avant que son développement ne soit transféré à Ubisoft Shanghai. L'action du jeu se déroule dans un Haventon post-apocalyptique. آي آم آلايف (بالإنجليزية: I AM ALIVE)‏ ، هي لعبة إلكترونية من نوع ألعاب الرعب، أنتجت سنة 2012م وتعمل على أنظمة مايكروسوفت ويندوز وبلاي ستيشن 3 إكس بوكس 360. I Am Alive (conosciuto precedentemente come Alive) è un videogioco d'azione, inizialmente sviluppato dalla Darkworks ora sviluppato da Ubisoft Shanghai ed è pubblicato da Ubisoft. Il titolo è disponibile su PlayStation Network dal 4 aprile, mentre su Xbox Live Marketplace dal 7 marzo 2012. Per Windows sulla piattaforma steam dal 13 settembre 2012. I Am Alive és un videojoc d'acció i de terror desenvolupat per Ubisoft Shanghai i publicat per Ubisoft. El joc se situa en un món post-apocalíptic i se centra en l'enfrontament permanent contra la inseguretat d'un món distòpic, decadent i tòxic. Originalment es va desenvolupar per Darkworks, des de 2005 fins a 2007, però Ubisoft Shanghai va acabar-lo. La comercialització va començar el 2012. I Am Alive is an action-adventure survival game set in a post-apocalyptic milieu developed by Ubisoft Shanghai and published by Ubisoft. It was released for Xbox 360 (via Xbox Live Arcade) in March 2012, for PlayStation 3 (via the PlayStation Network) in April, and for Microsoft Windows (via Steam and UPlay) in September. I Am Alive — відеогра в жанрі шутер від першої особи. Розроблена Ubisoft Shanghai. Гра вийшла в березні 2012 року на Xbox 360 та PlayStation 3. Версія для PC вийшла 6 вересня 2012 (Steam). Спочатку гра розроблювалася компанією та повинна була вийти в 2009 році. 《아이 앰 얼라이브》(I Am Alive)는 유비소프트사에서 개발 및 배급한 게임이다.
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Liao Jun Hao
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Jeff Broadbent
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David Maurin
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Stanislas Mettra
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Sergei Titarenko
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Yann Courties
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I Am Alive
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《아이 앰 얼라이브》(I Am Alive)는 유비소프트사에서 개발 및 배급한 게임이다. I Am Alive – komputerowa gra akcji stworzona przez , a wydana przez Ubisoft. Ukazała się 7 marca 2012 na konsolę Xbox 360, a 4 kwietnia na PlayStation 3. Gra została oficjalnie zapowiedziana pod koniec targów E3 2008, gdzie zaprezentowano też jej trailer. I Am Alive es un videojuego de acción desarrollado por Ubisoft Shanghai y publicado por Ubisoft. El juego fue previsto para el estreno en las consolas PlayStation 3, Xbox 360​en el 2010, pero se retrasó hasta 2012. El juego tiene lugar en Chicago después de que un terremoto de mayor-escala destruyó la ciudad y separó del continente, mientras que el resto del mundo sufre de una . I Am Alive és un videojoc d'acció i de terror desenvolupat per Ubisoft Shanghai i publicat per Ubisoft. El joc se situa en un món post-apocalíptic i se centra en l'enfrontament permanent contra la inseguretat d'un món distòpic, decadent i tòxic. Originalment es va desenvolupar per Darkworks, des de 2005 fins a 2007, però Ubisoft Shanghai va acabar-lo. La comercialització va començar el 2012. I Am Alive — відеогра в жанрі шутер від першої особи. Розроблена Ubisoft Shanghai. Гра вийшла в березні 2012 року на Xbox 360 та PlayStation 3. Версія для PC вийшла 6 вересня 2012 (Steam). Спочатку гра розроблювалася компанією та повинна була вийти в 2009 році. I Am Alive é um jogo eletrônico de sobrevivência desenvolvido pela Ubisoft Shanghai e publicado Ubisoft para lançamento na PlayStation Network e na Xbox Live Arcade. A 23 de Janeiro de 2012 os desenvolvedores anunciaram no Facebook que o jogo estaria disponivel a 7 de Março de 2012 para Xbox 360 tendo sido depois lançado em abril de 2012 na PlayStation Network. Originalmente desenvolvido pela Darkworks entre 2008 e 2010, a Ubisoft Shanghai, desde então, trabalhou no título. I Am Alive est un jeu vidéo franco-chinois développé initialement par Darkworks puis par Ubisoft Shanghai et édité par Ubisoft. Il s’agit d’un jeu d'action-aventure sorti en 2012. Il a d'abord été développé par Darkworks avant que son développement ne soit transféré à Ubisoft Shanghai. L'action du jeu se déroule dans un Haventon post-apocalyptique. I Am Alive (англ. «Я ещё жив») — компьютерная игра в жанре action. Разработка велась студией Ubisoft Shanghai. Изначально игра разрабатывалась компанией Darkworks. Выход состоялся 3 апреля 2012 года на PlayStation 3, 7 марта 2012 года на Xbox 360, а также 6 сентября 2012 года на платформе Windows. I Am Alive (conosciuto precedentemente come Alive) è un videogioco d'azione, inizialmente sviluppato dalla Darkworks ora sviluppato da Ubisoft Shanghai ed è pubblicato da Ubisoft. Il titolo è disponibile su PlayStation Network dal 4 aprile, mentre su Xbox Live Marketplace dal 7 marzo 2012. Per Windows sulla piattaforma steam dal 13 settembre 2012. آي آم آلايف (بالإنجليزية: I AM ALIVE)‏ ، هي لعبة إلكترونية من نوع ألعاب الرعب، أنتجت سنة 2012م وتعمل على أنظمة مايكروسوفت ويندوز وبلاي ستيشن 3 إكس بوكس 360. 《奮勇求生》(英語:I Am Alive)是一款由上海育碧設計的驚悚遊戲,接著由Ubisoft發佈。2012年3月7日時在Xbox Live Arcade中公開讓人付費下載,接著在4月4日在PlayStation Network(PSN)发布。 遊戲故事發生在一年後位於一個美國的虛構小鎮Haventon,一個末日的天災抹去了大部分人類的所有文明開發,使得少數人在有毒粉塵以及火山灰下的地球中勉強生活。 《我还活着》將會使的玩家看見地球遭遇毀滅的樣貌,而人類,成了最黑暗的代名詞。 《我还活着》原先由从2008年開始開發,從直到2010年交给上海育碧。2年后才完成本作的开发。 I Am Alive is an action-adventure survival game set in a post-apocalyptic milieu developed by Ubisoft Shanghai and published by Ubisoft. It was released for Xbox 360 (via Xbox Live Arcade) in March 2012, for PlayStation 3 (via the PlayStation Network) in April, and for Microsoft Windows (via Steam and UPlay) in September. The game takes place one year after "The Event", a cataclysmic disaster that has wiped out most of humanity and reduced cities to rubble. As the game begins, the unnamed protagonist returns to his home in the fictional city of Haventon, hoping to find his wife and daughter, whom he has not seen since the disaster. Finding their apartment empty, he sets out to try to find them, but he soon encounters a young girl named Mei who is looking for her lost mother. Feeling responsible for Mei, the protagonist vows to help find her mother. However, doing so will not be easy as resources are next to impossible to find, the city itself is draped in a toxic dust cloud, and murderous gangs of survivors wander the streets looking for easy prey. Under development by Darkworks from 2005 to 2009, with Ubisoft Shanghai eventually taking over and finishing the game, I Am Alive was announced, postponed, and re-announced multiple times over its seven-year development cycle. Originally a first-person game called Alive, when Ubisoft Shanghai took over the project, they restarted development from scratch, keeping only the original pitch and the focus on gameplay elements other than combat and violence. Inspired by films such as The Road and The Book of Eli, the designers wanted players to experience the emotions and moral quandaries of choosing who lives and who dies. Originally planned as a full retail release, the scope of the game was eventually scaled back to the point where it could be released as a digital-only title. I Am Alive received mixed reviews. Those who liked it tended to laud its tone, atmosphere, combat and intimidation systems, side missions, and the moral component of the gameplay. Many critics also cited the post-apocalyptic world of Haventon as being especially well realised and realistic. Criticisms tended to focus on repetitive combat, restricted AI routines, and clunky climbing mechanics. The game sold well, especially on Xbox Live and the PlayStation Network, topping the charts for each for several weeks after its release, and going on to become one of the top-ten selling games of 2012 on both networks.
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