In computing, serialization (US spelling) or serialisation (UK spelling) is the process of translating a data structure or object state into a format that can be stored (for example, in a file or memory data buffer) or transmitted (for example, across a computer network) and reconstructed later (possibly in a different computer environment). When the resulting series of bits is reread according to the serialization format, it can be used to create a semantically identical clone of the original object. For many complex objects, such as those that make extensive use of references, this process is not straightforward. Serialization of object-oriented objects does not include any of their associated methods with which they were previously linked.
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