An Entity of Type: Thing, from Named Graph: http://dbpedia.org, within Data Space: dbpedia.org

The Blinn–Phong reflection model, also called the modified Phong reflection model, is a modification developed by Jim Blinn to the Phong reflection model. Blinn–Phong is the default shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex as it passes down the graphics pipeline; pixel values between vertices are interpolated by Gouraud shading by default, rather than the more computationally-expensive Phong shading.

Property Value
dbo:abstract
  • Das Blinn-Beleuchtungsmodell (auch Blinn-Phong-Modell) ist in der Bildsynthese ein lokales Beleuchtungsmodell zur Lichtreflexion an Oberflächen. Als Grundlage wird das Phong-Beleuchtungsmodell verwendet. Durch Nutzung sogenannter Halfway-Vektoren werden die notwendigen Berechnungen beschleunigt, ohne das Ergebnis auf merkbare Weise zu beeinflussen. Das Modell wurde 1977 von James F. Blinn (Jim Blinn) beschrieben, der auch das Bumpmapping entwickelte. (de)
  • The Blinn–Phong reflection model, also called the modified Phong reflection model, is a modification developed by Jim Blinn to the Phong reflection model. Blinn–Phong is the default shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex as it passes down the graphics pipeline; pixel values between vertices are interpolated by Gouraud shading by default, rather than the more computationally-expensive Phong shading. (en)
dbo:thumbnail
dbo:wikiPageID
  • 5018344 (xsd:integer)
dbo:wikiPageLength
  • 12685 (xsd:nonNegativeInteger)
dbo:wikiPageRevisionID
  • 1116588234 (xsd:integer)
dbo:wikiPageWikiLink
dbp:wikiPageUsesTemplate
dcterms:subject
rdfs:comment
  • Das Blinn-Beleuchtungsmodell (auch Blinn-Phong-Modell) ist in der Bildsynthese ein lokales Beleuchtungsmodell zur Lichtreflexion an Oberflächen. Als Grundlage wird das Phong-Beleuchtungsmodell verwendet. Durch Nutzung sogenannter Halfway-Vektoren werden die notwendigen Berechnungen beschleunigt, ohne das Ergebnis auf merkbare Weise zu beeinflussen. Das Modell wurde 1977 von James F. Blinn (Jim Blinn) beschrieben, der auch das Bumpmapping entwickelte. (de)
  • The Blinn–Phong reflection model, also called the modified Phong reflection model, is a modification developed by Jim Blinn to the Phong reflection model. Blinn–Phong is the default shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex as it passes down the graphics pipeline; pixel values between vertices are interpolated by Gouraud shading by default, rather than the more computationally-expensive Phong shading. (en)
rdfs:label
  • Blinn-Beleuchtungsmodell (de)
  • Blinn–Phong reflection model (en)
owl:sameAs
prov:wasDerivedFrom
foaf:depiction
foaf:isPrimaryTopicOf
is dbo:wikiPageRedirects of
is dbo:wikiPageWikiLink of
is foaf:primaryTopic of
Powered by OpenLink Virtuoso    This material is Open Knowledge     W3C Semantic Web Technology     This material is Open Knowledge    Valid XHTML + RDFa
This content was extracted from Wikipedia and is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License