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The Rise & Rule of Ancient Empires is a 1996 empire-building strategy game developed by Impressions Games and published by Sierra On-Line. In it, the player is able to choose from six civilizations: the Celts, Egyptians, Chinese, Greeks, Indians, and Akkadians. Much of the focus of the game was building cities and armies. Each city had several buildings that could be upgraded, including a temple, a barracks, and a wall. Like the Civilization franchise, each city produced military units that would take turns exploring the map. It was considered "somewhat slower-paced than Civilization II and gets a bit dull on occasion", but easier for novice gamers as an introduction to the empire-building format. After release, it appeared in best-seller lists for the United States from the week ending 27

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  • The Rise and Rule of Ancient Empires (fr)
  • The Rise and Rule of Ancient Empires (it)
  • The Rise & Rule of Ancient Empires (en)
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  • The Rise and Rule of Ancient Empires est un jeu vidéo de stratégie au tour par tour développé par Impressions Games et publié par Sierra On-Line le 29 février 1996. Le joueur y incarne l'une des six civilisation présentes dans le jeu - les Celtes, les Égyptiens, les Chinois, les Grecs, les Indiens de l'empire maurya et les Akkadiens - qu'il doit faire évoluer et protéger au cours des siècles comme dans Civilization II. (fr)
  • The Rise and Rule of Ancient Empires è un videogioco per PC prodotto nel 1996 da Impressions Games e pubblicato da Sierra Entertainment. Uscito il 18 marzo del 1996, è apparso nelle classifiche best seller negli Stati Uniti dal 27 aprile al 25 maggio. (it)
  • The Rise & Rule of Ancient Empires is a 1996 empire-building strategy game developed by Impressions Games and published by Sierra On-Line. In it, the player is able to choose from six civilizations: the Celts, Egyptians, Chinese, Greeks, Indians, and Akkadians. Much of the focus of the game was building cities and armies. Each city had several buildings that could be upgraded, including a temple, a barracks, and a wall. Like the Civilization franchise, each city produced military units that would take turns exploring the map. It was considered "somewhat slower-paced than Civilization II and gets a bit dull on occasion", but easier for novice gamers as an introduction to the empire-building format. After release, it appeared in best-seller lists for the United States from the week ending 27 (en)
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  • The Rise & Rule of Ancient Empires (en)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/The_Rise_&_Rule_of_Ancient_Empires.jpg
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  • left (en)
artist
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  • Gregor Koomey (en)
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GameRev
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  • Gregor Koomey (en)
programmer
  • Mike Gingerich (en)
  • Dean Lawson (en)
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