About: Todd Replogle

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Todd Jason Replogle (born 1969) is an American video game programmer best known as the co-creator of the Duke Nukem series. He wrote six 2D action games for MS-DOS released as shareware by Apogee Software between 1990 and 1993. This included Duke Nukem and Duke Nukem II, which were side-scrolling platform games. Replogle worked as a programmer on a team of developers for Duke Nukem 3D, published in 1996. One of the first major 2.5D games following Doom, it used the Build engine by Ken Silverman.

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  • Todd Jason Replogle est un programmeur de jeux vidéo, célèbre pour avoir été l'un des créateurs de la série Duke Nukem. Il écrit six jeux d'action en 2D entre 1990 et 1993, dont Duke Nukem et Duke Nukem II. En 1996, il travaille sur Duke Nukem 3D. Il se retire de l'industrie du jeu vidéo en 1997. (fr)
  • Todd Jason Replogle es un programador de videojuegos, conocido por ser el cocreador de la serie Duke Nukem. Replogle se graduó en la escuela secundaria Soquel High School en Soquel, California como miembro de la clase de 1986. Tras la publicación de Duke Nukem 3D, Replogle comenzó a hacer algo de experimentación técnica en lo que más tarde se convertiría en Duke Nukem Forever. Poco tiempo después se retiró de la industria de los videojuegos en 1997.​ Todd vive con su esposa Malisa y su hijo Tyler en Surin, Tailandia. (es)
  • Todd Jason Replogle (born 1969) is an American video game programmer best known as the co-creator of the Duke Nukem series. He wrote six 2D action games for MS-DOS released as shareware by Apogee Software between 1990 and 1993. This included Duke Nukem and Duke Nukem II, which were side-scrolling platform games. Replogle worked as a programmer on a team of developers for Duke Nukem 3D, published in 1996. One of the first major 2.5D games following Doom, it used the Build engine by Ken Silverman. After Duke Nukem 3D, Replogle started some technical experimentation into what would later become Duke Nukem Forever. He retired from the gaming industry in 1997. The last game Replogle was known to be working on was called "Mr. Fist". This was something he showed to 3D Realms, but it was never published. (en)
  • Todd Jason Replogle (...) è un autore di videogiochi statunitense. Creatore di alcuni titoli per MS-DOS distribuiti da Apogee Software, è conosciuto soprattutto per l'ideazione della serie ; ha preso parte anche alla lavorazione preliminare di Duke Nukem Forever. Attualmente è ritirato dall'attività. (it)
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  • Todd Jason Replogle est un programmeur de jeux vidéo, célèbre pour avoir été l'un des créateurs de la série Duke Nukem. Il écrit six jeux d'action en 2D entre 1990 et 1993, dont Duke Nukem et Duke Nukem II. En 1996, il travaille sur Duke Nukem 3D. Il se retire de l'industrie du jeu vidéo en 1997. (fr)
  • Todd Jason Replogle es un programador de videojuegos, conocido por ser el cocreador de la serie Duke Nukem. Replogle se graduó en la escuela secundaria Soquel High School en Soquel, California como miembro de la clase de 1986. Tras la publicación de Duke Nukem 3D, Replogle comenzó a hacer algo de experimentación técnica en lo que más tarde se convertiría en Duke Nukem Forever. Poco tiempo después se retiró de la industria de los videojuegos en 1997.​ Todd vive con su esposa Malisa y su hijo Tyler en Surin, Tailandia. (es)
  • Todd Jason Replogle (...) è un autore di videogiochi statunitense. Creatore di alcuni titoli per MS-DOS distribuiti da Apogee Software, è conosciuto soprattutto per l'ideazione della serie ; ha preso parte anche alla lavorazione preliminare di Duke Nukem Forever. Attualmente è ritirato dall'attività. (it)
  • Todd Jason Replogle (born 1969) is an American video game programmer best known as the co-creator of the Duke Nukem series. He wrote six 2D action games for MS-DOS released as shareware by Apogee Software between 1990 and 1993. This included Duke Nukem and Duke Nukem II, which were side-scrolling platform games. Replogle worked as a programmer on a team of developers for Duke Nukem 3D, published in 1996. One of the first major 2.5D games following Doom, it used the Build engine by Ken Silverman. (en)
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  • Todd Replogle (en)
  • Todd Replogle (es)
  • Todd Replogle (it)
  • Todd Replogle (fr)
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