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The Art of Computer Game Design by Chris Crawford is the first book devoted to the theory of computer and video games. The book attempts to categorize computer games and talks about design precepts that serve as guidelines for game designers. It was originally published in Berkeley, California by McGraw-Hill/Osborne Media in 1984. The original edition became available as a free download from a site maintained by Washington State University, Pullman in 1997. In 2011 the free download was removed and the text is currently available as a Kindle e-book.

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dbo:abstract
  • The Art of Computer Game Design (El arte del diseño de juegos de computadora) de Chris Crawford es el primer libro dedicado a la teoría de la computadora y los videojuegos. El libro intenta clasificar los juegos de computadora y habla sobre preceptos de diseño que sirven como pautas para los diseñadores de juegos.​ Fue publicado originalmente en Berkeley, California por McGraw-Hill/Osborne Media en 1984. La edición original ahora está agotada, pero a partir de 1997 estuvo disponible como descarga gratuita desde un sitio mantenido por la Universidad Estatal de Washington, Pullman. En 2011 se eliminó la descarga gratuita y el texto está actualmente disponible como libro electrónico de Kindle. (es)
  • The Art of Computer Game Design by Chris Crawford is the first book devoted to the theory of computer and video games. The book attempts to categorize computer games and talks about design precepts that serve as guidelines for game designers. It was originally published in Berkeley, California by McGraw-Hill/Osborne Media in 1984. The original edition became available as a free download from a site maintained by Washington State University, Pullman in 1997. In 2011 the free download was removed and the text is currently available as a Kindle e-book. (en)
dbo:author
dbo:dcc
  • 794.8/2 19
dbo:illustrator
dbo:isbn
  • 0-88134-117-7
dbo:lcc
  • GV1469.2 .C72 1984
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  • 113 (xsd:positiveInteger)
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  • 10277416
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  • 797176 (xsd:integer)
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  • First edition (en)
dbp:congress
  • GV1469.2 .C72 1984 (en)
dbp:country
  • United States (en)
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  • 794.800000 (xsd:double)
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  • 0 (xsd:integer)
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  • English (en)
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  • The Art of Computer Game Design (en)
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  • 10277416 (xsd:integer)
dbp:pages
  • 113 (xsd:integer)
dbp:publisher
  • McGraw-Hill/Osborne Media (en)
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  • 1984 (xsd:integer)
dbp:subject
  • Computer and video game design (en)
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  • McGraw-Hill/Osborne Media
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rdfs:comment
  • The Art of Computer Game Design (El arte del diseño de juegos de computadora) de Chris Crawford es el primer libro dedicado a la teoría de la computadora y los videojuegos. El libro intenta clasificar los juegos de computadora y habla sobre preceptos de diseño que sirven como pautas para los diseñadores de juegos.​ Fue publicado originalmente en Berkeley, California por McGraw-Hill/Osborne Media en 1984. La edición original ahora está agotada, pero a partir de 1997 estuvo disponible como descarga gratuita desde un sitio mantenido por la Universidad Estatal de Washington, Pullman. En 2011 se eliminó la descarga gratuita y el texto está actualmente disponible como libro electrónico de Kindle. (es)
  • The Art of Computer Game Design by Chris Crawford is the first book devoted to the theory of computer and video games. The book attempts to categorize computer games and talks about design precepts that serve as guidelines for game designers. It was originally published in Berkeley, California by McGraw-Hill/Osborne Media in 1984. The original edition became available as a free download from a site maintained by Washington State University, Pullman in 1997. In 2011 the free download was removed and the text is currently available as a Kindle e-book. (en)
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  • The Art of Computer Game Design (es)
  • The Art of Computer Game Design (en)
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  • The Art of Computer Game Design (en)
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