About: PSGL

An Entity of Type: Thing, from Named Graph: http://dbpedia.org, within Data Space: dbpedia.org

PSGL is a rendering API available additionally to GCM and OpenGL for Sony's PlayStation 3. PSGL is based on OpenGL ES and Nvidia's CG. A previous version of PSGL was available for the PlayStation 2 but was largely unused. PSGL was meant to be a foundation for the future, beyond the PlayStation 3, but for the PlayStation 4 Sony introduced GNM and GNMX and also their custom shading language, PlayStation Shader Language (PSSL).

Property Value
dbo:abstract
  • PSGL is a rendering API available additionally to GCM and OpenGL for Sony's PlayStation 3. PSGL is based on OpenGL ES and Nvidia's CG. A previous version of PSGL was available for the PlayStation 2 but was largely unused. PSGL was meant to be a foundation for the future, beyond the PlayStation 3, but for the PlayStation 4 Sony introduced GNM and GNMX and also their custom shading language, PlayStation Shader Language (PSSL). (en)
  • PSGL (ang. PlayStation Graphics Library) – wysokopoziomowy interfejs programowania aplikacji wspomagający generowanie grafiki, oparty na OpenGL ES oraz CG. Pierwotnie opracowany dla PlayStation 2, jednakże na większą skalę wykorzystany w PlayStation 3. W PlayStation 4 został zastąpiony przez API GNM i GNMX oraz język PlayStation Shader Language (PSSL). (pl)
dbo:wikiPageID
  • 4867895 (xsd:integer)
dbo:wikiPageLength
  • 1783 (xsd:nonNegativeInteger)
dbo:wikiPageRevisionID
  • 950995291 (xsd:integer)
dbo:wikiPageWikiLink
dbp:wikiPageUsesTemplate
dcterms:subject
rdfs:comment
  • PSGL is a rendering API available additionally to GCM and OpenGL for Sony's PlayStation 3. PSGL is based on OpenGL ES and Nvidia's CG. A previous version of PSGL was available for the PlayStation 2 but was largely unused. PSGL was meant to be a foundation for the future, beyond the PlayStation 3, but for the PlayStation 4 Sony introduced GNM and GNMX and also their custom shading language, PlayStation Shader Language (PSSL). (en)
  • PSGL (ang. PlayStation Graphics Library) – wysokopoziomowy interfejs programowania aplikacji wspomagający generowanie grafiki, oparty na OpenGL ES oraz CG. Pierwotnie opracowany dla PlayStation 2, jednakże na większą skalę wykorzystany w PlayStation 3. W PlayStation 4 został zastąpiony przez API GNM i GNMX oraz język PlayStation Shader Language (PSSL). (pl)
rdfs:label
  • PSGL (en)
  • PSGL (pl)
owl:sameAs
prov:wasDerivedFrom
foaf:isPrimaryTopicOf
is dbo:wikiPageWikiLink of
is foaf:primaryTopic of
Powered by OpenLink Virtuoso    This material is Open Knowledge     W3C Semantic Web Technology     This material is Open Knowledge    Valid XHTML + RDFa
This content was extracted from Wikipedia and is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License