An Entity of Type: Private company, from Named Graph: http://dbpedia.org, within Data Space: dbpedia.org

The Multiverse Network, Inc. was an American startup company creating a network and platform for Massively Multiplayer Online Games (MMOGs) and 3D virtual worlds. Multiverse's stated aim was to lower the barrier of entry for development teams by providing a low-cost software platform for online game and virtual world development. In late 2011, Multiverse closed from lack of profits, releasing the source code to The Multiverse Foundation, a non-profit group of volunteers who are presently updating the Platform.

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  • The Multiverse Network, Inc. was an American startup company creating a network and platform for Massively Multiplayer Online Games (MMOGs) and 3D virtual worlds. Multiverse's stated aim was to lower the barrier of entry for development teams by providing a low-cost software platform for online game and virtual world development. In 2009, the company extended its development platform to support Flash and built a series of real-time multiplayer games to demo the technology. As part of the worldwide marketing effort behind James Cameron's AVATAR film, Multiverse built two Flash-based games, one with McDonald's and another with Coca-Cola Zero. Both games allow players to explore Pandora, where much of the film takes place. In late 2011, Multiverse closed from lack of profits, releasing the source code to The Multiverse Foundation, a non-profit group of volunteers who are presently updating the Platform. (en)
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  • 2004-01-01 (xsd:gYear)
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  • 6531559 (xsd:integer)
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  • 1118481439 (xsd:integer)
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  • July 2004 (en)
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  • Robin McCollum, Co-founder & Principal Engineer, Client Technology (en)
  • Bill Turpin, Co-founder & CEO (en)
  • Rafhael Cedeno, Co-founder & CTO (en)
  • Corey Bridges, Co-founder, Executive Producer and Marketing Director (en)
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  • The Multiverse Network, Inc. (en)
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  • The Multiverse Network, Inc. was an American startup company creating a network and platform for Massively Multiplayer Online Games (MMOGs) and 3D virtual worlds. Multiverse's stated aim was to lower the barrier of entry for development teams by providing a low-cost software platform for online game and virtual world development. In late 2011, Multiverse closed from lack of profits, releasing the source code to The Multiverse Foundation, a non-profit group of volunteers who are presently updating the Platform. (en)
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  • Multiverse Network (en)
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  • The Multiverse Network, Inc. (en)
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