A falling-sand game is a genre of video game and subgenre of sandbox games using a two-dimensional particle game engine or a cellular automaton. In falling-sand games, the user can interact with (e.g. place and remove) particles on a canvas which can interact with other particles in various ways, which can lead to complex emergent behaviour. As sandbox games, they generally have an emphasis on free-form gameplay, relaxed rules, and minimal goals. Despite the name, falling-sand games typically contain a multitude of materials besides sand, often called "elements".
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