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An Emotion Markup Language (EML or EmotionML) has first been defined by the W3C Emotion Incubator Group (EmoXG) as a general-purpose emotion annotation and representation language, which should be usable in a large variety of technological contexts where emotions need to be represented. Emotion-oriented computing (or "affective computing") is gaining importance as interactive technological systems become more sophisticated. Representing the emotional states of a user or the emotional states to be simulated by a user interface requires a suitable representation format; in this case a markup language is used.

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  • An Emotion Markup Language (EML or EmotionML) has first been defined by the W3C Emotion Incubator Group (EmoXG) as a general-purpose emotion annotation and representation language, which should be usable in a large variety of technological contexts where emotions need to be represented. Emotion-oriented computing (or "affective computing") is gaining importance as interactive technological systems become more sophisticated. Representing the emotional states of a user or the emotional states to be simulated by a user interface requires a suitable representation format; in this case a markup language is used. EmotionML version 1.0 was published by the group in May 2014. (en)
  • Un Langage de balisage des émotions (EML ou EmotionML) est défini par le W3C Emotion Incubator Group (EmoXG) comme un Langage de balisage, d'annotation et de représentation des émotions, qui devrait être utilisable dans une grande variété de contextes technologiques dans lesquels il est nécessaire de représenter les émotions. (fr)
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  • Un Langage de balisage des émotions (EML ou EmotionML) est défini par le W3C Emotion Incubator Group (EmoXG) comme un Langage de balisage, d'annotation et de représentation des émotions, qui devrait être utilisable dans une grande variété de contextes technologiques dans lesquels il est nécessaire de représenter les émotions. (fr)
  • An Emotion Markup Language (EML or EmotionML) has first been defined by the W3C Emotion Incubator Group (EmoXG) as a general-purpose emotion annotation and representation language, which should be usable in a large variety of technological contexts where emotions need to be represented. Emotion-oriented computing (or "affective computing") is gaining importance as interactive technological systems become more sophisticated. Representing the emotional states of a user or the emotional states to be simulated by a user interface requires a suitable representation format; in this case a markup language is used. (en)
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  • Emotion Markup Language (en)
  • Langage de balisage des émotions (fr)
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