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Design fiction is a design practice aiming at exploring and criticising possible futures by creating speculative, and often provocative, scenarios narrated through designed artifacts. It is a way to facilitate and foster debates, as explained by futurist Scott Smith: "... design fiction as a communication and social object creates interactions and dialogues around futures that were missing before. It helps make it real enough for people that you can have a meaningful conversation with".

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  • Design fiction is a design practice aiming at exploring and criticising possible futures by creating speculative, and often provocative, scenarios narrated through designed artifacts. It is a way to facilitate and foster debates, as explained by futurist Scott Smith: "... design fiction as a communication and social object creates interactions and dialogues around futures that were missing before. It helps make it real enough for people that you can have a meaningful conversation with". By inspiring new imaginaries about the future, Design Fiction moves forward innovation perspectives, as conveyed by author Bruce Sterling's own definition: "Design Fiction is the deliberate use of diegetic prototypes to suspend disbelief about change". Reflecting the diversity of media used to create design fictions and the breadth of concepts that are prototyped in the associated fictional worlds, researchers Joseph Lindley and Paul Coulton propose that design fiction be defined as: "(1) something that creates a story world, (2) has something being prototyped within that story world, (3) does so in order to create a discursive space", where 'something' may mean 'anything'. Examples of the media used to create design fiction storyworlds include physical prototypes, prototypes of user manuals, digital applications, videos, short stories, comics, fictional crowdfunding videos, fictional documentaries, catalogues or newspapers and pastiches of academic papers and abstracts. (en)
  • Le Design fiction ou design spéculatif, ou encore design critique, est une pratique du design qui consiste à explorer les implications d'évolutions futures. Il peut s'agir de futur probable, possible, ou complètement spéculatif. Contrairement aux démarches classiques du design qui consistent à répondre à une commande et/ou résoudre un problème précis en créant un objet, un service ou une application, l'objectif du design fiction est de matérialiser des scénarios possibles pour ensuite les mettre en débat. Il se rapproche des techniques narratives dites diégétiques dans le sens où il consiste à créer des artefacts exprimant ces futurs afin de les rendre compréhensibles et envisageables. Les designers James Auger et Jimmy Loizeau en donnent cette définition : « Speculative design combines informed, hypothetical extrapolations of an emerging technology’s development with a deep consideration of the cultural landscape into which it might be deployed, to speculate on future products, systems and services. » (Le design spéculatif combine des extrapolations hypothétiques et informées du développement d'une technologie émergente avec une conscience profonde du paysage culturel dans laquelle elle pourrait être déployée, afin de réfléchir produits, systèmes et services futurs). (fr)
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  • Design fiction is a design practice aiming at exploring and criticising possible futures by creating speculative, and often provocative, scenarios narrated through designed artifacts. It is a way to facilitate and foster debates, as explained by futurist Scott Smith: "... design fiction as a communication and social object creates interactions and dialogues around futures that were missing before. It helps make it real enough for people that you can have a meaningful conversation with". (en)
  • Le Design fiction ou design spéculatif, ou encore design critique, est une pratique du design qui consiste à explorer les implications d'évolutions futures. Il peut s'agir de futur probable, possible, ou complètement spéculatif. Contrairement aux démarches classiques du design qui consistent à répondre à une commande et/ou résoudre un problème précis en créant un objet, un service ou une application, l'objectif du design fiction est de matérialiser des scénarios possibles pour ensuite les mettre en débat. Il se rapproche des techniques narratives dites diégétiques dans le sens où il consiste à créer des artefacts exprimant ces futurs afin de les rendre compréhensibles et envisageables. (fr)
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  • Design fiction (en)
  • Design fiction (fr)
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