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Anti-Grain Geometry (AGG) is a 2D rendering graphics library written in C++. It features anti-aliasing and sub-pixel resolution. It is not a graphics library, per se, but rather a framework to build a graphics library upon. The library is operating system independent and renders to an abstract memory object. It comes with examples interfaced to the X Window System, Microsoft Windows, Mac OS X, AmigaOS, BeOS, SDL. The examples also include an SVG viewer.

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  • Anti-Grain Geometry (AGG) is a 2D rendering graphics library written in C++. It features anti-aliasing and sub-pixel resolution. It is not a graphics library, per se, but rather a framework to build a graphics library upon. The library is operating system independent and renders to an abstract memory object. It comes with examples interfaced to the X Window System, Microsoft Windows, Mac OS X, AmigaOS, BeOS, SDL. The examples also include an SVG viewer. The design of AGG uses C++ templates only at a very high level, rather than extensively, to achieve the flexibility to plug custom classes into the rendering pipeline, without requiring a rigid class hierarchy, and allows the compiler to inline many of the method calls for high performance. For a library of its complexity, it is remarkably lightweight: it has no dependencies above the standard C++ libraries and it avoids the C++ STL in the implementation of the basic algorithms. The implicit interfaces are not well documented, however, and this can make the learning process quite cumbersome. While AGG version 2.5 is licensed under the GNU General Public License, version 2 or greater, AGG version 2.4 is still available under the 3-clause BSD license and is virtually the same as version 2.5. (en)
  • Anti-Grain Geometry (kurz AGG) ist eine freie, plattformunabhängige Grafikbibliothek mit Subpixel-Genauigkeit.Sie ist von Maxim Shemanarev (McSeem) in C++ geschrieben und als freie Software unter den Bedingungen der Version 2 oder höher der GNU General Public License (GPL) verfügbar. Es existiert jeweils eine Portierung für Free Pascal und eine für C#. (de)
  • Anti-Grain Geometry (AGG) jest silnikiem renderującym grafikę 2D dla systemów Unixopodobnych z X11, Microsoft Windows, OS X, AmigaOS, BeOS i systemie operacyjnym Haiku, który używa AGG w swoim systemie wyświetlania okien. Do wersji 2.4 był udostępniony na licencji BSD. Od wersji 2.5 jest udostępniony na licencji GNU General Public License 2 lub wyższej, jednak wersja 2.4 jest cały czas dostępna. Jest jednym z silników wykorzystywanych przez Gnash. (pl)
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  • 2006-10-01 (xsd:date)
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  • 2.5.0
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  • Maxim Shemanarev (en)
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  • 2006-10-01 (xsd:date)
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  • Anti-Grain Geometry (kurz AGG) ist eine freie, plattformunabhängige Grafikbibliothek mit Subpixel-Genauigkeit.Sie ist von Maxim Shemanarev (McSeem) in C++ geschrieben und als freie Software unter den Bedingungen der Version 2 oder höher der GNU General Public License (GPL) verfügbar. Es existiert jeweils eine Portierung für Free Pascal und eine für C#. (de)
  • Anti-Grain Geometry (AGG) jest silnikiem renderującym grafikę 2D dla systemów Unixopodobnych z X11, Microsoft Windows, OS X, AmigaOS, BeOS i systemie operacyjnym Haiku, który używa AGG w swoim systemie wyświetlania okien. Do wersji 2.4 był udostępniony na licencji BSD. Od wersji 2.5 jest udostępniony na licencji GNU General Public License 2 lub wyższej, jednak wersja 2.4 jest cały czas dostępna. Jest jednym z silników wykorzystywanych przez Gnash. (pl)
  • Anti-Grain Geometry (AGG) is a 2D rendering graphics library written in C++. It features anti-aliasing and sub-pixel resolution. It is not a graphics library, per se, but rather a framework to build a graphics library upon. The library is operating system independent and renders to an abstract memory object. It comes with examples interfaced to the X Window System, Microsoft Windows, Mac OS X, AmigaOS, BeOS, SDL. The examples also include an SVG viewer. (en)
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  • Anti-Grain Geometry (de)
  • Anti-Grain Geometry (en)
  • Anti-Grain Geometry (pl)
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