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The 2016–2017 video game voice actor strike was a strike started in October 2016 by the Screen Actors Guild‐American Federation of Television and Radio Artists (SAG-AFTRA) union against 11 American video game developers and publishers (Activision, Blindlight, Corps of Discovery Films, Disney Character Voices, Electronic Arts, Formosa Interactive, Insomniac Games, Interactive Associates, Take-Two Interactive, VoiceWorks Productions, and WB Games) over failed contract renegotiation terms that had been in discussion since February 2015. Principally, the union sought to have actors and voice and motion capture artists that contribute to video games be better compensated with residuals based on video game sales atop their existing recording payments, while the industry companies asserted that t

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  • The 2016–2017 video game voice actor strike was a strike started in October 2016 by the Screen Actors Guild‐American Federation of Television and Radio Artists (SAG-AFTRA) union against 11 American video game developers and publishers (Activision, Blindlight, Corps of Discovery Films, Disney Character Voices, Electronic Arts, Formosa Interactive, Insomniac Games, Interactive Associates, Take-Two Interactive, VoiceWorks Productions, and WB Games) over failed contract renegotiation terms that had been in discussion since February 2015. Principally, the union sought to have actors and voice and motion capture artists that contribute to video games be better compensated with residuals based on video game sales atop their existing recording payments, while the industry companies asserted that the industry as a whole eschews the use of residuals, and by giving the actors these, they would trivialize the efforts of the programmers and artists that are most responsible for the development of the games. In exchange, the companies had offered a fixed increase in rates and a sliding-scale upfront bonus for multiple recording sessions, which the union had rejected. Other issues highlighted by the strike action include better transparency in what roles and conditions actors would perform, more safety precautions and oversight to avoid vocal stress for certain roles, and better safety assurances for actors while on set. Actors within the union used both physical and virtual picketing to make the public aware of their complaints, and they have gained support from similar acting unions from Canada, the United Kingdom, Australia, and New Zealand along with other unions within the entertainment industry. It was the first such unionized strike in the video game industry. Because of the commonly long development period for video games, the strike's impact on the industry was initially expected to be felt for years. A deal between SAG-AFTRA and the companies was reached on September 23, 2017, effectively ending the strike after 340 days; it was the longest strike in the history of the Screen Actors Guild. The agreement was ratified by SAG-AFTRA's board of directors and approved by majority vote in November 2017, creating a new three-year contract. (en)
  • La grève des doubleurs de jeux vidéo de 2016-2017 est une grève longue de près d'un an lancée en octobre 2016 par le syndicat américain Screen Actors Guild‐American Federation of Television and Radio Artists (SAG-AFTRA), qui milite pour une meilleure rémunération des doubleurs et acteurs de jeux vidéo. Elle vise onze développeurs et éditeurs de jeux vidéo américains (Activision, Blindlight, Corps of Discovery Films, Disney Character Voices, Electronic Arts, Formosa Interactive, Insomniac Games, Interactive Associates, Take-Two Interactive, VoiceWorks Productions et WB Games), après l'échec de leurs discussions pour renégocier les contrats existants. Il s'agit de la première grève syndicale de ce type dans l'industrie du jeu vidéo. En raison de la longue période de développement du jeu vidéo comme médium, l'influence de cette grève sur les sorties de plusieurs titres est importante. (fr)
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  • The 2016–2017 video game voice actor strike was a strike started in October 2016 by the Screen Actors Guild‐American Federation of Television and Radio Artists (SAG-AFTRA) union against 11 American video game developers and publishers (Activision, Blindlight, Corps of Discovery Films, Disney Character Voices, Electronic Arts, Formosa Interactive, Insomniac Games, Interactive Associates, Take-Two Interactive, VoiceWorks Productions, and WB Games) over failed contract renegotiation terms that had been in discussion since February 2015. Principally, the union sought to have actors and voice and motion capture artists that contribute to video games be better compensated with residuals based on video game sales atop their existing recording payments, while the industry companies asserted that t (en)
  • La grève des doubleurs de jeux vidéo de 2016-2017 est une grève longue de près d'un an lancée en octobre 2016 par le syndicat américain Screen Actors Guild‐American Federation of Television and Radio Artists (SAG-AFTRA), qui milite pour une meilleure rémunération des doubleurs et acteurs de jeux vidéo. Elle vise onze développeurs et éditeurs de jeux vidéo américains (Activision, Blindlight, Corps of Discovery Films, Disney Character Voices, Electronic Arts, Formosa Interactive, Insomniac Games, Interactive Associates, Take-Two Interactive, VoiceWorks Productions et WB Games), après l'échec de leurs discussions pour renégocier les contrats existants. (fr)
rdfs:label
  • 2016–2017 video game voice actor strike (en)
  • Grève des doubleurs de jeu vidéo de 2016-2017 (fr)
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