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Presto is the proprietary software developed and used in-house by Pixar Animation Studios in the animation of its features and short films. Presto is not available for sale and is only used by Pixar. As a result, little is known outside Pixar about the detailed workings of this software. Pixar's older proprietary animation software menv (pronounced as "men-vee") — known more commonly by the press as Marionette — was superseded by Presto at some point prior to the 2012 release of Brave, the first feature film animated in Presto. Pixar claims that Presto is designed to be intuitive and familiar to animators who have traditional cel animation experience. The logo for Presto was designed by Parakeet, a design studio based in Portland, Oregon. Presto was named after the 2008 animated short of t

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  • Presto is the proprietary software developed and used in-house by Pixar Animation Studios in the animation of its features and short films. Presto is not available for sale and is only used by Pixar. As a result, little is known outside Pixar about the detailed workings of this software. Pixar's older proprietary animation software menv (pronounced as "men-vee") — known more commonly by the press as Marionette — was superseded by Presto at some point prior to the 2012 release of Brave, the first feature film animated in Presto. Pixar claims that Presto is designed to be intuitive and familiar to animators who have traditional cel animation experience. The logo for Presto was designed by Parakeet, a design studio based in Portland, Oregon. Presto was named after the 2008 animated short of the same name, which itself is about the titular magician character. Pixar chooses to use a proprietary system instead of the commercial products available and used by other companies because it can edit the software code to meet its own specific needs. One example of this editing is shown in extra features of The Incredibles DVD; it is explained that previous versions of Marionette were not able to stretch models in the ways needed to correctly animate Elastigirl, so the in-house Marionette development team created a new version that included this feature. In 2018, Patrick Stewart presented Academy Technical Achievement Awards to Rob Jensen for the foundational design and continued development, to Thomas Hahn for the animation toolset, and to George ElKoura, Adam Woodbury and Dirk Van Gelder for the high-performance execution engine of the Presto Animation System.The Academy of Motion Picture Arts and Sciences award announcement stated "Presto allows artists to work interactively in scene context with full-resolution geometric models and sophisticated rig controls, and has significantly increased the productivity of character animators at Pixar." (en)
  • Marionette est un logiciel propriétaire développé et utilisé en interne par Pixar pour l'animation de leurs longs et courts métrages. Ce logiciel n'est pas disponible à la vente et n'est utilisé que par Pixar. En conséquence, on connaît peu de choses sur Marionette, en dehors de ce qu'a communiqué Pixar. Les raisons pour lesquelles le logiciel n'est pas en vente sont le manque de ressources nécessaires pour le débogage et la volonté de ne pas donner Marionette aux studios d'animation concurrents. Pixar a choisi d'utiliser son propre logiciel à la place des produits commerciaux disponibles et utilisés par d'autres sociétés, pour pouvoir modifier celui-ci afin de répondre à leurs besoins. Un exemple de cette possibilité de modification est présenté dans les bonus du DVD des Indestructibles, où il est expliqué que les versions précédentes de Marionette n'avaient pas réussi à étendre les modèles de la façon nécessaire pour animer Elastigirl correctement, l'équipe de Pixar a donc créé une nouvelle version incluant cette fonctionnalité. * Portail sur Disney • section Pixar * Portail de l’animation * Portail du logiciel (fr)
  • Marionette 是皮克斯动画工作室内部开发和使用的专有动画软件,只在皮克斯内部使用,不对外销售。因此,外界对该软件的运作细节不得而知。该软件应用于皮克斯的长篇和短片动画电影的制作。 皮克斯声称 Marionette 的设计目标是让有传统动画经验的动画师觉得直观和熟悉。 皮克斯选择开发自己的专有动画软件,而不是选择可购买到的商业软件,因为这样可以根据制作需要对软件进行修改,《超人特攻隊》的附加 DVD 里提到过这样的修改,里面提到之前版本的 Marionette 不能对 Elastigirl 进行所需的拉伸动画,因此软件的开发团队开发了一个新版本。 後續軟件名為。 (zh)
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  • Marionette 是皮克斯动画工作室内部开发和使用的专有动画软件,只在皮克斯内部使用,不对外销售。因此,外界对该软件的运作细节不得而知。该软件应用于皮克斯的长篇和短片动画电影的制作。 皮克斯声称 Marionette 的设计目标是让有传统动画经验的动画师觉得直观和熟悉。 皮克斯选择开发自己的专有动画软件,而不是选择可购买到的商业软件,因为这样可以根据制作需要对软件进行修改,《超人特攻隊》的附加 DVD 里提到过这样的修改,里面提到之前版本的 Marionette 不能对 Elastigirl 进行所需的拉伸动画,因此软件的开发团队开发了一个新版本。 後續軟件名為。 (zh)
  • Presto is the proprietary software developed and used in-house by Pixar Animation Studios in the animation of its features and short films. Presto is not available for sale and is only used by Pixar. As a result, little is known outside Pixar about the detailed workings of this software. Pixar's older proprietary animation software menv (pronounced as "men-vee") — known more commonly by the press as Marionette — was superseded by Presto at some point prior to the 2012 release of Brave, the first feature film animated in Presto. Pixar claims that Presto is designed to be intuitive and familiar to animators who have traditional cel animation experience. The logo for Presto was designed by Parakeet, a design studio based in Portland, Oregon. Presto was named after the 2008 animated short of t (en)
  • Marionette est un logiciel propriétaire développé et utilisé en interne par Pixar pour l'animation de leurs longs et courts métrages. Ce logiciel n'est pas disponible à la vente et n'est utilisé que par Pixar. En conséquence, on connaît peu de choses sur Marionette, en dehors de ce qu'a communiqué Pixar. Les raisons pour lesquelles le logiciel n'est pas en vente sont le manque de ressources nécessaires pour le débogage et la volonté de ne pas donner Marionette aux studios d'animation concurrents. * Portail sur Disney • section Pixar * Portail de l’animation * Portail du logiciel (fr)
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  • Marionette (logiciel) (fr)
  • Presto (animation software) (en)
  • Marionette (zh)
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