A method in object-oriented programming (OOP) is a procedure associated with a message and an object. An object consists of data and behavior; these comprise an interface, which specifies how the object may be utilized by any of its various consumers. Data is represented as properties of the object, and behaviors are represented as methods. For example, a Window object could have methods such as open and close, while its state (whether it is open or closed at any given point in time) would be a property.
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