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The expansion to the computer game Warcraft III: Reign of Chaos, known as The Frozen Throne, had an active professional competition scene, particularly in China, Germany, and South Korea. The game was featured at eSports festivals including the World Cyber Games, the Electronic Sports World Cup, the World e-Sports Games, the World Series of Video Games and the International E-Sports Festival. Outside of the professional circuit, the game had many active competitive circuits, with users at Battle.net ranging between 70,000 and 100,000 at any given moment. In China, in which Warcraft III was extremely popular due to it being easily available through piracy, fans and users often used an alternative client due to the country's poor internet connections to the outside world. Around 3,000,000 co

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  • Warcraft III in esports (en)
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  • The expansion to the computer game Warcraft III: Reign of Chaos, known as The Frozen Throne, had an active professional competition scene, particularly in China, Germany, and South Korea. The game was featured at eSports festivals including the World Cyber Games, the Electronic Sports World Cup, the World e-Sports Games, the World Series of Video Games and the International E-Sports Festival. Outside of the professional circuit, the game had many active competitive circuits, with users at Battle.net ranging between 70,000 and 100,000 at any given moment. In China, in which Warcraft III was extremely popular due to it being easily available through piracy, fans and users often used an alternative client due to the country's poor internet connections to the outside world. Around 3,000,000 co (en)
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  • The expansion to the computer game Warcraft III: Reign of Chaos, known as The Frozen Throne, had an active professional competition scene, particularly in China, Germany, and South Korea. The game was featured at eSports festivals including the World Cyber Games, the Electronic Sports World Cup, the World e-Sports Games, the World Series of Video Games and the International E-Sports Festival. Outside of the professional circuit, the game had many active competitive circuits, with users at Battle.net ranging between 70,000 and 100,000 at any given moment. In China, in which Warcraft III was extremely popular due to it being easily available through piracy, fans and users often used an alternative client due to the country's poor internet connections to the outside world. Around 3,000,000 copies of the game were sold in the country. 500,000 Chinese competed in the Chinese qualifiers for the 2006 World Cyber Games. The amount of prize money through the years has been significant with top players winning hundreds of thousands of dollars. As usual in competitive gaming, income for Warcraft 3 professional players flowed from various sources like team salaries from pro-gaming teams and sponsorships usually computer technology related. A famous example was the Danish gaming organization known as Meet Your Makers which boasted of paying their players US$300,000 on an annual basis. Similar to older games with huge competitive scenes like Starcraft:Brood War and Counter-Strike 1.6, the popularity of Warcraft 3 steadily declined and towards the end of the previous decade almost all tournaments and players were Chinese. After 2010, with Starcraft 2, League of Legends, and Dota 2 being released and becoming popular, Warcraft 3 gave up its position as one of the prime eSports titles. (en)
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