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The Prisoner is a 1980 Apple II computer game produced by Edu-Ware. The game was loosely based on the 1960s television series The Prisoner and incorporates that show's themes about the loss of individuality in a technological, controlling society. The player's role is that of an intelligence agent who has resigned from his job for reasons known only to himself, and who has been abducted to an isolated island community that seems designed to be his own personal prison. The island's authorities will use any means—including coercion, disorientation, deception, and frustration—to learn why their prisoner has resigned, and every character, location, and apparent escape route seem to be part of a grand scheme to trick the player into revealing a code number representing the prisoner's reason for

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  • The Prisoner (jeu vidéo) (fr)
  • The Prisoner (video game) (en)
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  • The Prisoner est un jeu vidéo d’aventure développé par David Mullich et publié par Edu-Ware en 1980 sur Apple II. Le jeu s’inspire de la série télévisée des années 1960 Le Prisonnier. Le joueur incarne un ancien membre d’une agence de renseignement qui, après avoir brusquement démissionné, se fait enlever avant d’être emprisonné sur une île isolée. Ses ravisseurs tentent de lui extirper des informations sur la raison de sa démission, représentée dans le jeu par un code à trois chiffres que l’ordinateur tente d’obtenir en exerçant une pression psychologique sur le joueur. En plus d’éviter de révéler ce code, le joueur doit rassembler des informations dans le but de s’échapper de l’île. Pour cela, il doit résoudre une grande variété d’énigmes en visitant les vingt-cinq bâtiments de l’île, au (fr)
  • The Prisoner is a 1980 Apple II computer game produced by Edu-Ware. The game was loosely based on the 1960s television series The Prisoner and incorporates that show's themes about the loss of individuality in a technological, controlling society. The player's role is that of an intelligence agent who has resigned from his job for reasons known only to himself, and who has been abducted to an isolated island community that seems designed to be his own personal prison. The island's authorities will use any means—including coercion, disorientation, deception, and frustration—to learn why their prisoner has resigned, and every character, location, and apparent escape route seem to be part of a grand scheme to trick the player into revealing a code number representing the prisoner's reason for (en)
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  • The Prisoner (en)
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  • The Prisoner (en)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/The_Prisoner_Coverart.png
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