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Orbit modeling is the process of creating mathematical models to simulate motion of a massive body as it moves in orbit around another massive body due to gravity. Other forces such as gravitational attraction from tertiary bodies, air resistance, solar pressure, or thrust from a propulsion system are typically modeled as secondary effects. Directly modeling an orbit can push the limits of machine precision due to the need to model small perturbations to very large orbits. Because of this, perturbation methods are often used to model the orbit in order to achieve better accuracy.

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  • Modelizado de órbitas (es)
  • Orbit modeling (en)
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  • El modelizado de órbitas es el proceso de crear modelos matemáticos para simular el movimiento de un cuerpo masivo a medida que se mueve en órbita alrededor de otro cuerpo masivo debido a la gravedad. Otras fuerzas como la atracción gravitatoria de terceros cuerpos, la resistencia del aire, el viento solar o el empuje de un motor cohete, se suelen incluir en el modelo como efectos de segundo orden. Modelar directamente una órbita puede llevar a rebasar los límites de precisión de cálculo de los ordenadores, debido a la necesidad de modelar perturbaciones pequeñas en órbitas muy grandes. Debido a esto, los métodos de cálculo de perturbaciones a menudo se usan para modelar órbitas con el fin de lograr una mayor precisión. (es)
  • Orbit modeling is the process of creating mathematical models to simulate motion of a massive body as it moves in orbit around another massive body due to gravity. Other forces such as gravitational attraction from tertiary bodies, air resistance, solar pressure, or thrust from a propulsion system are typically modeled as secondary effects. Directly modeling an orbit can push the limits of machine precision due to the need to model small perturbations to very large orbits. Because of this, perturbation methods are often used to model the orbit in order to achieve better accuracy. (en)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/Enckes_method.png
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