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Game engine recreation is a type of video game engine remastering process whereby a new game engine is written from scratch as a clone of the original with the ability to load the original game's data files such as music, textures, scripts, shaders, levels, and more. The new engine should read these data files and, in theory, load and understand them in a way that is indistinguishable from the original. The result of a proper engine clone is often the ability to play a game on modern systems that the old game could no longer run on. It also opens the possibility of community collaboration, as many engine remake projects tend to be open source. Game engine recreation can be beneficial to game publishers because the legal use of a re-creation still requires the original data files, as a play

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  • Game engine recreation (en)
  • Recréation de moteur de jeu (fr)
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  • Une recréation de moteur de jeu est un moteur de jeu vidéo qui remplace le binaire original du moteur qui est fourni avec le jeu original. Les recréations de moteur de jeu sont principalement faites pour permettre le support du jeu sous d'autres systèmes d'exploitation. Dans de nombreux cas, ils sont faits par rétroconception de l'exécutable original, mais parfois, comme cela a été le cas pour certains des moteurs de ScummVM, les développeurs originaux ont aidé les projets en fournissant le source code original ; cela s'appelle alors un portage de source. (fr)
  • Game engine recreation is a type of video game engine remastering process whereby a new game engine is written from scratch as a clone of the original with the ability to load the original game's data files such as music, textures, scripts, shaders, levels, and more. The new engine should read these data files and, in theory, load and understand them in a way that is indistinguishable from the original. The result of a proper engine clone is often the ability to play a game on modern systems that the old game could no longer run on. It also opens the possibility of community collaboration, as many engine remake projects tend to be open source. Game engine recreation can be beneficial to game publishers because the legal use of a re-creation still requires the original data files, as a play (en)
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  • Game engine recreation is a type of video game engine remastering process whereby a new game engine is written from scratch as a clone of the original with the ability to load the original game's data files such as music, textures, scripts, shaders, levels, and more. The new engine should read these data files and, in theory, load and understand them in a way that is indistinguishable from the original. The result of a proper engine clone is often the ability to play a game on modern systems that the old game could no longer run on. It also opens the possibility of community collaboration, as many engine remake projects tend to be open source. Game engine recreation can be beneficial to game publishers because the legal use of a re-creation still requires the original data files, as a player must still purchase the original game in order to legally play the re-created game (as detailed in this list of game engine recreations). (en)
  • Une recréation de moteur de jeu est un moteur de jeu vidéo qui remplace le binaire original du moteur qui est fourni avec le jeu original. Les recréations de moteur de jeu sont principalement faites pour permettre le support du jeu sous d'autres systèmes d'exploitation. Dans de nombreux cas, ils sont faits par rétroconception de l'exécutable original, mais parfois, comme cela a été le cas pour certains des moteurs de ScummVM, les développeurs originaux ont aidé les projets en fournissant le source code original ; cela s'appelle alors un portage de source. (fr)
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