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Diànzǐ Yóuxì Ruǎnjiàn (simplified Chinese: 电子游戏软件; "Electronic Game Software"; also known by the portmanteau abbreviation Diàn Ruǎn (电软; lit. "Electro Soft")) is China's earliest video game magazine. Founded in the summer of 1993 and officially serialized in May 1994 by China Association for Science and Technology, the magazine was originally subtitled Game Jízhōngyíng (GAME集中营; lit. "Game Concentration Camp"), and focused on both PC games and console games. In July 1995 it was closed by the government, however the publication ban was lifted two months later and the magazine was given the more politically palatable subtitle Game Fēngjǐngxiàn (GAME风景线; lit. "Game Landscape"). Topical coverage broadened after this point to include articles on anime, comics, music, and popular culture in gene

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rdf:type
rdfs:label
  • Diànzǐ Yóuxì Ruǎnjiàn (en)
  • 电子游戏软件 (zh)
rdfs:comment
  • 《电子游戏软件》(简称“电软”,副刊名最初为《GAME集中营》,后改为《GAME风景线》),是中国大陆最早创办并大规模发行的。原为月刊,后改为半月刊。内容包括有游戏机软件、硬件信息。《电软》是1990年代最重要的游戏杂志之一,它所开创的轻松幽默,适合青少年审美取向的办刊风格,吸引和培育了一代玩家。 2000年收归次世代传媒旗下。2003年销量跌入谷底,后有所起色。2012年2月27日宣布停刊。2012年5月复刊,转为学术期刊,同年11月更名为“电子技术与软件工程”,与电子游戏再无关联。 (zh)
  • Diànzǐ Yóuxì Ruǎnjiàn (simplified Chinese: 电子游戏软件; "Electronic Game Software"; also known by the portmanteau abbreviation Diàn Ruǎn (电软; lit. "Electro Soft")) is China's earliest video game magazine. Founded in the summer of 1993 and officially serialized in May 1994 by China Association for Science and Technology, the magazine was originally subtitled Game Jízhōngyíng (GAME集中营; lit. "Game Concentration Camp"), and focused on both PC games and console games. In July 1995 it was closed by the government, however the publication ban was lifted two months later and the magazine was given the more politically palatable subtitle Game Fēngjǐngxiàn (GAME风景线; lit. "Game Landscape"). Topical coverage broadened after this point to include articles on anime, comics, music, and popular culture in gene (en)
foaf:name
  • Diànzǐ Yóuxì Ruǎnjiàn (en)
foaf:depiction
  • http://commons.wikimedia.org/wiki/Special:FilePath/Electronic_Game_Software_issue_300_cover.jpg
dcterms:subject
Wikipage page ID
Wikipage revision ID
Link from a Wikipage to another Wikipage
sameAs
dbp:wikiPageUsesTemplate
thumbnail
based
category
  • Video games (en)
circulation
country
  • China (en)
editor
  • Pèi Xiǎo (en)
finaldate
  • February 2012 (en)
finalnumber
firstdate
  • May 1994 (en)
founded
frequency
  • Bi-weekly (en)
image caption
  • Cover of issue #300 (en)
image file
  • Electronic_Game_Software_issue_300_cover.jpg (en)
ISSN
l
  • Electronic Game Software (en)
language
previous editor
  • Chūn Xiǎo (en)
  • Wényǔ Liú (en)
publisher
s
  • 电子游戏软件 (en)
title
  • Diànzǐ Yóuxì Ruǎnjiàn (en)
has abstract
  • Diànzǐ Yóuxì Ruǎnjiàn (simplified Chinese: 电子游戏软件; "Electronic Game Software"; also known by the portmanteau abbreviation Diàn Ruǎn (电软; lit. "Electro Soft")) is China's earliest video game magazine. Founded in the summer of 1993 and officially serialized in May 1994 by China Association for Science and Technology, the magazine was originally subtitled Game Jízhōngyíng (GAME集中营; lit. "Game Concentration Camp"), and focused on both PC games and console games. In July 1995 it was closed by the government, however the publication ban was lifted two months later and the magazine was given the more politically palatable subtitle Game Fēngjǐngxiàn (GAME风景线; lit. "Game Landscape"). Topical coverage broadened after this point to include articles on anime, comics, music, and popular culture in general, however the de-emphasis on video games created a rift among staff and several editors led by Bīng Suǒ (索冰; better known under the pseudonym "King") left the magazine to found (电子游戏与电脑游戏; lit. "Electronic Games and Computer Games"; known by the portmanteau abbreviation Diàn Diàn (电电; lit. "Electro Comp")), a rival magazine catering to a hardcore and doujin gamer ethic. From 1995 to 2000, Diàn Ruǎn and Diàn Diàn dominated video game magazine sales in the country and the competition between them was stiff and occasionally acrimonious. The early 2000s saw the introduction of prominent rivals, and the development of specialist gaming magazines like the PC-focused Play. From 2003 (the year that marked the folding of Diàn Diàn) through 2005, Diàn Ruǎn experienced the peak of its influence with annual income approaching 16.5 million yuan. The 2010s would see the magazine's last days as the rise of internet journalism prompted a global decline of newspapers. On June 13, 2010, a large number of staff simultaneously resigned and the magazine was described by Gameaning journalists as "hanging by a thread". At the end of February 2012, a Weibo post from Diàn Ruǎn's official microblog confirmed that their next issue (#319) would be the last. Seven months later, in September 2012, the magazine re-opened with a different format and with an academic rather than entertainment focus on video games. This new iteration of the magazine was short-lived and two months later (in November 2012) the magazine was renamed Diànzǐ Jìshù yǔ Ruǎnjiàn Gōngchéng (电子技术与软件工程; lit. "Electronic Technology and Software Engineering"), and its emphasis was shifted to non-game electronic hardware. (en)
  • 《电子游戏软件》(简称“电软”,副刊名最初为《GAME集中营》,后改为《GAME风景线》),是中国大陆最早创办并大规模发行的。原为月刊,后改为半月刊。内容包括有游戏机软件、硬件信息。《电软》是1990年代最重要的游戏杂志之一,它所开创的轻松幽默,适合青少年审美取向的办刊风格,吸引和培育了一代玩家。 2000年收归次世代传媒旗下。2003年销量跌入谷底,后有所起色。2012年2月27日宣布停刊。2012年5月复刊,转为学术期刊,同年11月更名为“电子技术与软件工程”,与电子游戏再无关联。 (zh)
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page length (characters) of wiki page
circulation
depiction description (caption)
  • Cover of issue #300 (en)
issn
  • 1006-5032
city
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