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Betrayal at House on the Hill is a board game published by Avalon Hill in 2004, designed by Bruce Glassco and developed by Rob Daviau, Bill McQuillan, Mike Selinker, and Teeuwynn Woodruff. Players all begin as allies exploring a haunted house filled with dangers, traps, items, and omens. As players journey to new parts of the mansion, room tiles are chosen at random and placed on the game board; this means that the game is different each session. Eventually the "haunt" begins, with the nature and plot of this session's ghost story revealed; one player usually "betrays" the others and takes the side of the ghosts, monsters, or other enemies, while the remaining players collaborate to defeat them.

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  • Betrayal at House on the Hill (en)
  • Betrayal at House on the Hill (de)
  • Betrayal at House on the Hill (in)
  • Betrayal at House on the Hill (fr)
  • Betrayal at House on the Hill (it)
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  • Betrayal at House on the Hill is a board game published by Avalon Hill in 2004, designed by Bruce Glassco and developed by Rob Daviau, Bill McQuillan, Mike Selinker, and Teeuwynn Woodruff. Players all begin as allies exploring a haunted house filled with dangers, traps, items, and omens. As players journey to new parts of the mansion, room tiles are chosen at random and placed on the game board; this means that the game is different each session. Eventually the "haunt" begins, with the nature and plot of this session's ghost story revealed; one player usually "betrays" the others and takes the side of the ghosts, monsters, or other enemies, while the remaining players collaborate to defeat them. (en)
  • Betrayal at House on the Hill è un gioco da tavolo ideato da Bruce Glassco, sviluppato da Rob Daviau, Bill McQuillan, Mike Selinker e Teeuwynn Woodruff, e pubblicato da Avalon Hill. I giocatori inizialmente sono alleati tra loro mentre esplorano una casa infestata piena di pericoli, trappole, oggetti e presagi. Man mano che si avventurano all'interno della casa, le tessere Stanza vengono pescate e posizionate sul tavolo per rivelare le nuove camere: dato che ogni tessera pescata è casuale, il gioco è diverso in ogni sessione. A un certo punto parte l'"infestazione": la natura e la trama della partita viene rivelata ai giocatori, uno dei quali tradisce gli altri e si schiera dalla parte dei nemici, mentre gli altri devono collaborare tra loro per sconfiggere i mostri e il traditore. (it)
  • Betrayal at House on the Hill ist ein von Avalon Hill verlegtes Brettspiel. Die Spieler beginnen als eine Gruppe verbündeter Abenteurer, die in einem Spukhaus gefangen sind und anfangen, die nach dem Zufallsprinzip angelegten Räume des gefährlichen Anwesens zu erkunden. Dabei sind sie allerlei gruseligen Ereignissen ausgesetzt und entdecken mysteriöse Gegenstände. Jede Spielfigur hat vier verschiedene Attribute, die sich durch Ereignisse im Spiel verändern können. Während des Spiels verdichten sich durch sogenannte Omen die Hinweise, dass einer der Spieler ein Verräter ist. (de)
  • Betrayal at House on the Hill est un jeu de plateau publié par Avalon Hill en 2004, créé par Bruce Glassco et développé par Rob Daviau, Bill McQuillan, Mike Selinker et Teeuwynn Woodruff. Tous les joueurs commencent en tant qu'alliés et ont pour but d'explorer une maison hantée remplie de dangers, de pièges, d'objets et de présages. Au fur et à mesure que les joueurs se rendent dans de nouvelles parties du manoir, les tuiles de la salle sont choisies au hasard (les tuiles sont des carrés cartonnés avec les noms de salles inscrits dessus, par exemple "Jardin") et placées sur le plateau de jeu: cela signifie que le jeu est différent à chaque partie. A un moment donné, la « hantise » commence, révélant ainsi la nature de l'histoire mais aussi l'intrigue de celle-ci durant cette partie : un jo (fr)
  • Betrayal at House on the Hill adalah permainan papan yang diterbitkan oleh Avalon Hill pada 2004, dirancang oleh Bruce Glassco dan dikembangkan oleh Rob Daviau, Bill McQuillan, Mike Selinker, dan Teeuwynn Woodruff. Semua pemain semula bermain sebagai sekelompok orang yang menjelajahi rumah berhantu yang penuh dengan bahaya, perangkap, barang, dan pertanda buruk. Saat pemain melakukan perjalanan ke bagian baru rumah tersebut, sepetak kamar dipilih secara acak dan ditempatkan di papan permainan; hal ini menghasilkan tata ruang permainan yang berbeda di setiap sesi. Di saat di mana "haunt" dimulai, dengan sifat dan alur cerita horor dari sesi ini terungkap; satu pemain biasanya "mengkhianati" pemain lain dan mengambil peran hantu, monster, atau musuh lainnya, sementara pemain yang tersisa bek (in)
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  • Betrayal at House on the Hill (en)
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