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Paul Ernest Debevec is a researcher in computer graphics at the University of Southern California's Institute for Creative Technologies. He is best known for his work in finding, capturing and synthesizing the bidirectional scattering distribution function utilizing the light stages his research team constructed to find and capture the reflectance field over the human face, high-dynamic-range imaging and image-based modeling and rendering. In 2002, he was named to the MIT Technology Review TR100 as one of the top 100 innovators in the world under the age of 35.

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  • Paul Debevec (de)
  • Paul Debevec (es)
  • Paul Debevec (it)
  • Paul Debevec (en)
  • Девебек, Пол (ru)
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  • Paul Debevec (geb. um 1972 in Princeton) ist ein US-amerikanischer Informatiker. Er ist an der University of Southern California (USC) im Bereich der Computergrafik tätig. (de)
  • Paul Debevec es un investigador de computación gráfica en el de la Universidad del Sur de California. Es conocido por su trabajo pionero en imágenes High Dynamic Range y en renderizado y modelado basado en imágenes . Técnicas basadas en el trabajo de Debevec han sido utilizas en algunos conocidos largometrajes como Matrix (1999) y Spider-Man 2 (2004). Además, Debevec y su equipo han producido diversos cortos premiados en SIGGRAPH el certamen anual de Teatro Electrónico, como Fiat Lux (1999) y The Parthenon (2004). (es)
  • Paul Ernest Debevec is a researcher in computer graphics at the University of Southern California's Institute for Creative Technologies. He is best known for his work in finding, capturing and synthesizing the bidirectional scattering distribution function utilizing the light stages his research team constructed to find and capture the reflectance field over the human face, high-dynamic-range imaging and image-based modeling and rendering. In 2002, he was named to the MIT Technology Review TR100 as one of the top 100 innovators in the world under the age of 35. (en)
  • Пол Девебек (англ. Paul Debevec) — американский учёный в области компьютерной графики. Работает в (англ. Institute for Creative Technologies) при Университете Южной Калифорнии (англ. University of Southern California). Наиболее известен новаторскими работами в области High Dynamic Range Imaging и . Разработанные Девебеком графические технологии использовались во множестве кинофильмов: Матрица (1999), Человек-паук 2 (2004), Кинг-Конг (2005), Возвращение Супермена (2006), Человек-паук 3: Враг в отражении (2007) Хэнкок, Загадочная история Бенджамина Баттона, а также в Аватар. (ru)
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