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Flavor text is text for action figure character backgrounds, video games, playing cards, or within the pages of a role-playing game's rulebook. While appropriate to the product's or game's story concept, it usually has no effect on the mechanics of the game, but instead serves to add realism or characterization to the item in question. Flavor text is often the last text on a card or on the rear of a toy card or package, and is usually printed in italics or written between quotes to distinguish it from game-affecting text.

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  • Flavor text (en)
  • Testo di colore (it)
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  • Flavor text is text for action figure character backgrounds, video games, playing cards, or within the pages of a role-playing game's rulebook. While appropriate to the product's or game's story concept, it usually has no effect on the mechanics of the game, but instead serves to add realism or characterization to the item in question. Flavor text is often the last text on a card or on the rear of a toy card or package, and is usually printed in italics or written between quotes to distinguish it from game-affecting text. (en)
  • Il testo di colore è un testo stampato all'interno di un gioco, con lo scopo di dare realismo e profondità all'ambientazione senza incidere sulle meccaniche del gioco stesso. (it)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/WikiOgre_MTG_Card.png
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  • Flavor text is text for action figure character backgrounds, video games, playing cards, or within the pages of a role-playing game's rulebook. While appropriate to the product's or game's story concept, it usually has no effect on the mechanics of the game, but instead serves to add realism or characterization to the item in question. Flavor text is often the last text on a card or on the rear of a toy card or package, and is usually printed in italics or written between quotes to distinguish it from game-affecting text. (en)
  • Il testo di colore è un testo stampato all'interno di un gioco, con lo scopo di dare realismo e profondità all'ambientazione senza incidere sulle meccaniche del gioco stesso. (it)
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