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TribeNet is an open-ended, medieval fantasy, play-by-email (PBEM) game. It was first published in the mid-1980s in Australia as a hand-moderated play-by-mail (PBM) game. After multiple gamemaster changes in the 1990s, Peter Rzechorzek took over as gamemaster in 1997, at which point the game transitioned from postal mail to email. Since its inception, the game expanded from the initial continent available for gameplay, adding additional continents such as Cyberia and Pelagoria.

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  • TribeNet (en)
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  • TribeNet is an open-ended, medieval fantasy, play-by-email (PBEM) game. It was first published in the mid-1980s in Australia as a hand-moderated play-by-mail (PBM) game. After multiple gamemaster changes in the 1990s, Peter Rzechorzek took over as gamemaster in 1997, at which point the game transitioned from postal mail to email. Since its inception, the game expanded from the initial continent available for gameplay, adding additional continents such as Cyberia and Pelagoria. (en)
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  • TribeNet (en)
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  • English (en)
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  • email (en)
playing time
  • no limit (en)
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  • TribeNet (en)
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  • TribeNet is an open-ended, medieval fantasy, play-by-email (PBEM) game. It was first published in the mid-1980s in Australia as a hand-moderated play-by-mail (PBM) game. After multiple gamemaster changes in the 1990s, Peter Rzechorzek took over as gamemaster in 1997, at which point the game transitioned from postal mail to email. Since its inception, the game expanded from the initial continent available for gameplay, adding additional continents such as Cyberia and Pelagoria. The game is set in a context similar to Europe's Bronze or Iron Age where players assume the role of Chief of a Clan of people. There are no preset character types and players can choose how to gameplay their Clans in a manner of their choosing with tasks such as mining or exploring. (en)
materials
  • Instructions, order sheets, turn results, paper, pencil (en)
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