dbp:shortsummary
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- 1800.0
- 2.209032E8
- Stage 6 moves to the isolated ruins of Karakara Desert, where a girl and a boy must proceed through the dungeon and retrieve the fifth chromosome from the guardian of the temple. However, the catch is that players must not lie no matter what. By drawing lots, Anya and Himiko are chosen, much to her fear and horror. As they make their way through the ruins, Himiko tries to strike up conversation, asking him if he has been sleeping well and taking his medicine properly, but Anya lies to her. This causes mummies to emerge and attack them. Himiko uses her flash grenades to break through as Anya fends off the remaining mummies with a steel pipe, emerging into a crumbling bridge. However, one grabs the motorcycle helmet Anya has on his neck, nearly strangling him until he unclips the helmet and defeats the mummy. Himiko makes a grab for it and Anya tries to pull her up, but the two fall down into the abyss when the bridge crumbles. Outside the temple, the rest of the members relax with cool drinks due to the heat and having nothing to do, wherein Paca reveals that he suffered from burns all over his body years ago, hence he cannot expose any skin. Hidden in the trees away from the others, Kaikoku confides in Zakuro about his suspicions regarding Iride and Yuzu. Zakuro is further shaken when Paca warns him how Kaikoku is first in line for the White Room. In the abyss, Anya wakes up from a dream when his oldest brother Kenya died in a car accident after going out to buy ice-cream for him. The two unexpectedly find the guardian, an alpaca design carved into the wall, who requests that they answer 3 questions without lying. It begins with their first love, and is followed by five good things about the person they rely on the most , which the guardian has manifest through a slime medium. The final question: confession, asks them to name their sin, to which Himiko admits that she killed her older brother. Later, Iride muses how he wants to collect all the chromosomes, and Yuzu tells him that this dungeon is unsuitable for him.
End-of-episode view count: 025028037 (en)
- Everyone speculates whether Makino has a girlfriend and his actual age, with Iride being the only one guessing that he is older than him. Paca invites the group into a bonus stage where players gamble to double their coins and win "attractive" prizes, with the grand prize as a "Wish-Granting Ticket" where Paca will grant the wish of a person provided it is within the game. The players go around gambling, but as Iride plays a game he is sucked into an alternate portal and disappears. Paca assures that Iride will not come to any harm, but as the stage has a 2-hour time limit if Iride does not return the game will close and he will be stranded there forever. Paca gloats that the likelihood of Iride returning is low though. In the portal, Iride sees a vision of a woman resembling him. Everyone decides to save Iride using the Ticket. With only a few minutes left, Makino manages to earn close to 5000 coins by playing slots, half of the Ticket's cost. Yuzu decides to bet 5000 coins on the game with the highest probability of winning, High or Low, where the player guesses whether a facedown card is higher or lower than the first card dealt. As Paca deals an 8 which is the midpoint value of the deck, everyone is stuck in a dilemma until they recall Iride's firm conviction that Makino's girlfriend is older than him, and how his predictions have always been correct and filled with conviction despite the odds, managing to win and save him.
In a pre-credits scene, the woman from Iride's vision -- his adoptive mother -- assures a dark-haired man that her condition is stable in the Iride household. He walks out to a car, where Karin's detective brother and Anya's brother Shinya await.
End-of-episode view count: 070094653 (en)
- Paca brings Kaikoku his breakfast the next morning, advising him to eat after the anaesthetic administered to him has worn off. Paca also explains that he has to now wait for his friends in this room alone until they reach 100 million views, with a newly added player bracelet on his wrist to makes things easier for the workers here should he die. In retaliation, Kaikoku bites Paca's hand. When Paca returns to the Genome Tower the rest of the players announce that they are going on strike and refuse to participate in any games until Kaikoku is returned to them. Zakuro asks if Iride is on their side, to which Iride promises that all eight of them will be back together again. To give everyone a chance to redeem the prisoner, Paca offers them a 72-hour puzzle game for Stage 8 with 30001 pieces. In finding the piece that does not belong, they will hence earn the password combination to the White Room to free Kaikoku. While explaining the rules he warns Yuzu to know her place, hinting that he picked a puzzle game on purpose to test her specialty. The players take turns napping while Yuzu insists on working non-stop on the puzzle, as her genius intellect tells her that it is impossible to make it. Karin comforts Yuzu and uses her photographic memory to help, as everyone watches on, believing in her. Meanwhile, back in the White Room, Kaikoku recognises the player bracelet to be similar to the one Zakuro found in the oni mansion, and discovers a secret tunnel beneath the bathroom tiles. He comes across a group of three players who were likewise sent to the White Room: Nanami Omejima, Chihiro Akafuda and Zakuro's sister Sakura, who managed to live and survive in this place nicknamed "the Underground". Nanami reveals to Kaikoku that the name "13th Avenue" doesn't mean that there are other places like that, rather, the name of the place is updated each time the players change. The entire game occurs on this unpopulated island where supplies and people do frequent, only that Paca hides them well. Kaikoku also discovers that while Sakura and Zakuro are twins, the two are very different in their personality, with Sakura being more outspoken and brave and preferring to work with her hands. As the two wade in the drains to find some tools, Sakura speaks about a legend where mermaid ghosts exist here, only for the water to ripple disturbingly (en)
- For the third stage Paca introduces them to a nurturing-dating simulation game to raise an attractive girl from an egg to be the flawless Lady Murasaki to capture the heart of the school's prince Hikaru Genji. At the same time, he allows everyone to go freely as they please within the district, Avenue 13, except for Floor 51 and above of the Genome Tower, as trespassers will be punished. Himiko, Makino, Akatsuki and Anya are nominated to participate in this game. The first trial involves hatching and incubating the egg for an hour at a temperature of at least 38°C and appropriate humidity, which Himiko performs with ease and dedication. As the girl hatched will be determined by the breeder's preferences, Himiko urges everyone to envision their ideal type of girl, but what is birthed is a miniature version of the giant panda with a feminine attitude and afro hair. Meanwhile, Yuzu invites Karin to go to the open-air onsen with her on Floor 30 while questioning her relationship with Akatsuki and pretending to seduce her, but this was all just an act revealing that the players truly are being watched everywhere as the view counts shoot up exponentially. The broadcasting is none other than Paca-shaped winged cameras "Pacameras". Murasaki is accidentally charmed by Makino after gazing into his eyes but everyone persuades her to go to school anyway, with the girls infiltrating the classroom to watch out for her. Hikaru is revealed to be an insecure teacher who uses his good looks to feed his narcissism. As Murasaki's muffin is crushed by him, she makes more and gifts them to the players instead, confessing that she loves all of them. With her love fulfilled, the players earn the second chromosome. After the stage, Yuzu returns to her room and opens a closet plastered with photographs of Akatsuki.
End-of-episode view count: 003549352 (en)
- Paca invites them into a virtual-reality simulation game for Stage 9, where the players from the Ouija board game will have to raise the child-versions of Kaikoku, Yuzu, Makino and Himiko so that the bulbs on their heads will bloom into flowers, based on the amount of love given to them. Players will clear the game when three out of four flowers bloom. Himiko is easily done in by tamagoyaki, Kaikoku by his favourite dried fish and Yuzu by Akatsuki and Karin praising her intelligence. Although this meets the conditions for clearing the game, Paca reveals that there has been a glitch and Makino still remains connected in his capsule and synced to the game, which means that he will still remain in his child form. Even with help from the now-reverted Yuzu, Himiko and Kaikoku, Makino refuses to bloom and seems to look extremely sad. Iride manages to find Makino's real body held in the game and chats with him about love. Makino recalls how his parents always fought and neglected him, but he was taken care of by his kind teenage neighbour Sumire as a child, falling in love with her. However Sumire never knew his feelings and fell in love with someone else instead, causing Makino to turn to love games for comfort. Iride confesses how his mother isn't actually related to him, but despite that he still loves her, and advises Makino to move on even though his love interest isn't looking at him. Child Makino blooms, with further prompting from Zakuro who asks to call him by his first name, into a hilarious afro head flower. As everyone laughs, Paca looks over the game monitors and warns that the real fun is about to begin. (en)
- A flashback shows that Kaikoku was treated like a tool by his grandfather back at the Onigasaki house due to being the next heir, causing him to rebel and run away from home. In the present, Iride and Karin are held in a cage at the oni's mansion. Iride manages to slip through the bars, but Karin is left behind and turned into one of Kikka's maids for her life-sized dollhouse, named Veronica. He crawls through the ceiling vents and manages to meet with Zakuro and Kaikoku, who have come for the kidnapped girls and Karin. The three split up to the three towers of the mansion to find the trapped girls, which Iride discovers first and heads back into the room he was initially caught to find the key. However, he is severely injured by Kihachi until Paca arrives to stop him, reminding Kihachi of his existence as a mere game character and stressing Iride's importance to the game, although this is unexplained. Iride offers to be friends with Paca and escape this place with him but Paca rejects him, saying that he is bound to a promise and causing Iride to cry. Meanwhile, Zakuro finds a player bracelet with his twin sister Sakura's name on it, causing him to go into a panic. The three boys meet up back at the underground dungeon to free the captured girls and Karin. As Kikka appears, Zakuro attempts to question her but she lies that she got rid of Sakura, causing him to go into a rage until Kaikoku steps in and threatens Kikka. With Kihachi no longer responding to her calls, she confesses that she really cannot remember a girl resembling Zakuro from two years ago. As Kaikoku leaves however, she taunts him for being jealous of her close relationship with her grandfather. Meanwhile, back at the Genome Tower, Yuzu watches footage of Iride's every move from a Pacamera.
End-of-episode view count: 018700780 (en)
- Kaikoku and Zakuro reveal that while the others were playing Stage 3, the two of them snuck to Floor 51 after discovering that the entire city is completely vacant save for the players. However, as they were found out, Paca sets an S-level difficulty stage for them to conquer next as punishment, called "Exterminate the Mimicry Man-eaters" and sealing them within the Genome Tower. As the first Mimicry Man-eater appears in their room, it splits the group into two, with plans to regroup and meet at the basement food storage room. The monsters multiply extensively in their chase, frequently imitating the appearance of their comrades to fool them, but the group successfully manages to meet as the sun sets. Akatsuki reveals that the Mimicry Man-eaters operate based on sunlight and due to night falling, are currently inactive, allowing Yuzu to arrive with a bunch of countermeasures. Yuzu digs out a bag of poisoned needles and hands them out to the boys to kill the monsters the next sunset, while leaving the girls and Makino behind to protect their food source. In her room, Kaikoku finds her closet of Akatsuki pictures and begins to suspect that not all the players are allies. As the sun sets on their second day of Stage 4, there are five vials left. Akatsuki accompanies Karin to use the toilet at night but leaves halfway to use the men's restroom. There, he is confronted by Yuzu, who reveals her startling knowledge of Akatsuki's habits after dedicating her whole life to observing him. She identifies him as the control of the Mimicry Man-eaters and killing him. After the stage is cleared, the real Akatsuki, having learned about Anya's sleep disorder , gets a bottle of sleeping pills from Paca, only for Anya to punch him in the face.
End-of-episode view count: 007265098 (en)
- After the stressful Stage 7, Paca allows the players to take a day off and recommends the open-air hot spring on the 30th floor of the Genome Tower. When the boys head together though, they find Paca bathing there in a suit and promptly kick him out. This prompts Paca to switch the wooden signs of the men's bath and the women's bath on the doors in retaliation, causing Karin and Yuzu to enter the men's bath instead believing that it is for females. Yuzu notices the boys' presences behind a large rock due to the water movements, but declines to tell Karin about it. The boys frantically attempt to arrive at countermeasures but inevitably cause a ruckus and making themselves found by Karin, who promptly beats them up. Himiko stumbles on the scene and breaks up the fight using her flash grenades, which much to Paca's glee, causes the view counts to shoot up exponentially. That night, everyone is in bed for a good rest while Kaikoku scans through the data files on each of the players he stole from Yuzu's room, with only two files of Iride and Yuzu that are missing. Surprised at how detailed the information is, he finds a note detailing how his grandfather is on his deathbed and heads up the levels of the Genome Tower angrily with a sword in hand. The next morning, Zakuro is shocked to find that Kaikoku has disappeared, having been admitted to the White Room.
End-of-episode view count: 041885922 (en)
- Anya, annoyed Akatsuki asked Paca for sleeping pills, punches him and begins to isolate himself, feeling as though he is a burden and unused to being helped. The two make up soon after, with Anya indirectly apologizing and confessing that he wasn't really angry, but grateful. The players proceed to Stage 5, which takes place in Kakuriyo, the land of the demons. Paca tasks them with saving the girls kidnapped by a race of invincible oni. The players visit the village elder Kihachi and his granddaughter Kikka, who give Yuzu the idea of having Makino and Akatsuki pose as female sacrifices, relying on the power of Makino's eyes to charm anyone regardless of gender. However the plan goes awry when Makino falls asleep and Karin is kidnapped instead by Kikka and the elder, revealed to be the oni themselves. As Karin is captured, Akatsuki negotiates with the elder and offers to go with him willingly, and should he be unwanted Kikka is free to dispose of him. As the other players lament their situation, Yuzu reveals that she placed a transmitter in the Akatsuki's lanyard, and promises to track them down and save everyone.
End-of-episode view count: 011926340 (en)
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