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Nathan Cheever is an American video game designer and visual artist. The majority of his design experience has been level design and world design. He spoke at the 2002 Game Developer's Conference and was also a technology representative at both GDC and E3 that year for LithTech. Two projects he contributed to were halted late in development due to Publisher issues. During 2009 Konami suspended its role as a publisher for Six Days in Fallujah because of its controversial nature. In 2014 Prey 2 was officially cancelled after three years of inactivity.

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  • Nathan Cheever is an American video game designer and visual artist. The majority of his design experience has been level design and world design. He spoke at the 2002 Game Developer's Conference and was also a technology representative at both GDC and E3 that year for LithTech. Two projects he contributed to were halted late in development due to Publisher issues. During 2009 Konami suspended its role as a publisher for Six Days in Fallujah because of its controversial nature. In 2014 Prey 2 was officially cancelled after three years of inactivity. In 2013 he joined 2K Games to be part of Hangar 13 on Mafia III. (en)
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  • Nathan Cheever (en)
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  • Nathan Cheever is an American video game designer and visual artist. The majority of his design experience has been level design and world design. He spoke at the 2002 Game Developer's Conference and was also a technology representative at both GDC and E3 that year for LithTech. Two projects he contributed to were halted late in development due to Publisher issues. During 2009 Konami suspended its role as a publisher for Six Days in Fallujah because of its controversial nature. In 2014 Prey 2 was officially cancelled after three years of inactivity. (en)
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  • Nathan Cheever (en)
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  • Nathan Cheever (en)
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